Smuggler's Run

Type Main Quest
Location Gale Crossing
Quest Giver Agarth
Prerequisite Breaking Fate
Next Quest Sins of the Father
Reward ??

Smuggler's Run is a Quest in Kingdoms of Amalur: Re-Reckoning. Smuggler's Run is the Fourth Main Quest available to the player in the Fatesworn DLC. Completing  Smuggler's Run will progress the story forward.


We must find the blacksmith Skald Atlas. The last person to see her was the smuggler Orella Axl, who meets with clients at the Gemstone Tavern in the village of Gale Crossing.


Smuggler's Run Quest Giver


Smuggler's Run Objectives

  • Speak to Orella Axl
  • Go to the cave near the windmill after dark
  • Defeat the Preordained
  • Find Orella
  • Search the smugglers' bolthole
  • Read the hint
  • Enter Cinderpit
  • Enter Skald's Forge


Smuggler's Run Walkthrough

  • This quest begins immediately after Breaking Fate.
  • Head to the tavern in Gale Crossing and speak to Orella Axl. Pester her three times to get her to tell you about a cave near the Windmil.
  • Wait for nightfall and head for the Windmill northwest of town. Behind it is a cave entrance.
  • Fight the group of enemies on the way and make your way to the northwest corner where you will be confronted by Lotos, Warchief of the Preordained. He will summon his minions to attack you all throughout the cave.
  • Clear the entire cave of the Preordained. Beware of the Heavy Knight in one of the corridors.
  • Return to the Tavern and speak to Warden Blackwood at one of the tables and then head outside. Look for Ulla Eklund just south of the Tavern and she will tell you to check the underground areas of Gale Crossing. There are several entry points in town. pick any of them.
  • Whichever path you pick, navigate your way to the quest marker. You will find Orella surrounded by some Vagabonds. Defeat the Vagabonds and speak to Orella.
  • Read the note that Orella gives you in order to find out how to get to Skald.
  • Find your way out of the cave and then head for the entrance of the Cinderpit at Crow's Peak in the north.
  • At the entrance, Agarth will speak with you briefly and then you will need to unlock the gate by using the 4 block mechanisms in the area. Each stone block has an image on it and requires you to activate it the correct number of times according to Orella's notes. The correct combination is as follows:
    • Water Stone (North) - Activate once
    • Air Stone (East) - Activate twice
    • Earth Stone (West) - Activate thrice
    • Fire Stone (South) - Activate four times
  • Inside the cave, fight your way through the Kobolds and Brownies and follow the linear path until you reach a large open area. Keep on the main road and you can avoid the enemies until you meet up with Skald Atlas, concluding the quest.


Smuggler's Run Rewards

Completing Smuggler's Run rewards the following:

  • ??


Smuggler's Run Notes & Tips




Quests in KoA: Re-Reckoning
A Brutal Contract  ♦  A Master's Touch  ♦  A Page-Turner  ♦  A Pilgrim's Setback  ♦  A Preordained Encounter  ♦  A Second to a Duel  ♦  A Silver Tongue  ♦  A Small Favor  ♦  A Tangled Web  ♦  Aggressive Brownies  ♦  An Old Bond  ♦  An Old Friend  ♦  Antelope Racing  ♦  Applied Science  ♦  Aron Excavations  ♦  Ashes to Ashes  ♦  Back to Basics  ♦  Bad Blood  ♦  Ballad of Bloody Bones  ♦  Band of Brother Monks  ♦  Bell, Book and Candle  ♦  Beyond the Barricades  ♦  Bloodbane  ♦  Bone Town  ♦  Breaking Fate  ♦  Breaking The Siege  ♦  Brother Fallon's Beads  ♦  Building Bridges  ♦  Buried Alive  ♦  Castor's Wrath  ♦  Chaos Matter Delivery  ♦  Circles of Strife  ♦  Collections  ♦  Community Service  ♦  Crafting Made Simple  ♦  Crisis of Faith  ♦  Crucible  ♦  Cursed Kingdom  ♦  Cutting the Threads  ♦  Dangerous Games  ♦  Dangers of the Sidhe  ♦  Deserters' Deserts  ♦  Dramatis Personae  ♦  Echoes of the Past  ♦  Enemies in High Places  ♦  Every Sparrow Fallen  ♦  Executive Orders  ♦  Fae at the Mine  ♦  False Prophets  ♦  Fellfire Bloom  ♦  Floodgates  ♦  Going Primal  ♦  Good with Locks  ♦  Gossamer End  ♦  Grim Harvest  ♦  Guard Down  ♦  Hair of the Dog  ♦  Hand-Delivered  ♦  Headhunters  ♦  Hearts of Chaos  ♦  Her Righteous Fury  ♦  His Brother's Keeper  ♦  Hoarders in the Sewer  ♦  Homecoming  ♦  Hope of the Fatesworn  ♦  Hunting the Thresh  ♦  Imelda's Charm  ♦  Into the Breach  ♦  Into the Light  ♦  Invasive Species  ♦  Keeper of the Keys  ♦  Kidnapped  ♦  Knowledge Lost  ♦  Lab Assistant  ♦  Labor of Love  ♦  Last Breath  ♦  Leaky Faucets  ♦  Learning Curve  ♦  Lesson of the Bones  ♦  Lone Survivor  ♦  Lost  ♦  Lost in the Sewers  ♦  Lucky Charm  ♦  Making Enemies  ♦  Members Only  ♦  Miners in the Sand  ♦  Missing Keys  ♦  Mixing Business  ♦  Myrrine's Burden  ♦  Mysterious Monoliths  ♦  New Horizons  ♦  Niahm's Labors  ♦  Night Barghest  ♦  Niskaru Fangs  ♦  Of Life and Death  ♦  Of My Own Invention  ♦  Oh, the Indignitaries  ♦  Old Friends, New Foes  ♦  One Drop  ♦  Opening a Vein  ♦  Order of Operations  ♦  Out of the Darkness  ♦  Out of the Past  ♦  Out of the Ruins  ♦  Outcast's Revenge  ♦  Paper Trail  ♦  Payback  ♦  Plagueshield  ♦  Pride Before a Fall  ♦  Raising the Dead  ♦  Rallying Cry  ♦  Rat Plague  ♦  Ratofer's Pawns  ♦  Recipe for Trouble  ♦  Reckoning  ♦  Red in Tooth and Claw  ♦  Reprisal, Reprised  ♦  Resting the Bones  ♦  Return to Sender  ♦  Rivener Tarsus (Quest)  ♦  Rock Collection  ♦  Rogue Harvest  ♦  Runaways  ♦  Running with Scalpels  ♦  School of Hard Knocks  ♦  Shine and Shadow (Quest)  ♦  Shipping Error  ♦  Silence Falls  ♦  Sins of the Father  ♦  Sisterly Love  ♦  Song of Sir Sagrell  ♦  Spider Season  ♦  Stolen Ticket  ♦  Stowaway  ♦  Strict Accounts  ♦  Taking Vengeance  ♦  The Antelope  ♦  The Best Defense  ♦  The Broken Crown  ♦  The Brownie Den  ♦  The Champions  ♦  The Coming Storm  ♦  The Commendation  ♦  The Crossing  ♦  The Cursed Grove  ♦  The Cynrics  ♦  The Darkvari  ♦  The Erathell's Blessing  ♦  The Fisherman's Bride  ♦  The Flowering  ♦  The Giant Killer  ♦  The Great Game  ♦  The Great General  ♦  The Guided Hands  ♦  The Heart of Sibun  ♦  The Height of Crime  ♦  The Hero and the Maid  ♦  The Hunters Hunted  ♦  The Lord Kandrian  ♦  The Lost Litanies  ♦  The Messenger  ♦  The Natural Order  ♦  The New God  ♦  The Orison  ♦  The Road Patrol  ♦  The Sewer Run  ♦  The Sound of Mithros  ♦  The Taken  ♦  The Tinker's Daughter  ♦  The Tithes that Bind  ♦  The Treasures of Culn  ♦  The Tree and the Branches  ♦  The Valley of the Blessed  ♦  The Waters of Madness  ♦  The Widow's Wrath  ♦  The Zungars  ♦  They Walk Among Us  ♦  Tidings of War  ♦  Time of Need  ♦  Tirin's Secret  ♦  Trial by Fire  ♦  Two Knights and a Troll  ♦  Ungentle Beasts  ♦  Unlucky Charm  ♦  Unsettling News  ♦  Uprising  ♦  Vane's Luck  ♦  What Ales You  ♦  What Lies Beneath  ♦  Whereabouts Unknown  ♦  Will and Waters  ♦  Worth Fighting For  ♦  Wrest from Peace


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