Taking Vengeance |
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Type | Main Quest |
Quest Giver | Knave of Pride |
Location | House of Pride |
Prerequisite | Pride Before a Fall |
Next Quest | Reckoning |
Reward | Experience Points |
Taking Vengeance is a Quest in Kingdoms of Amalur:Re-Reckoning. Taking Vengeance is the thirteenth Main Quest available to the player. Completing Taking Vengeance will progress the story forward.
With the House of Pride freed, the gates to Alabastra will be open. My allies will wait at the entrance to Alabastra to prepare an advance into the Tuatha's homeland.
Taking Vengeance Important NPCs
Taking Vengeance Objectives
- Meet with your Allies.
- Rendezvous in Amaura.
- Conquer the House of Vengeance.
- Enter Bhaile.
- Defeat Gadflow.
Taking Vengeance Walkthrough
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Your allies will be at at Camp Moondown in High Fulgen. It is decided that you will all travel separately and meet up in Amaura, all the way at the end of a long path through the zones of Alabastra. Take this time to prep and begin any side quests you like. When ready, leave the camp and continue on south towards Shadow Pass.
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The path forward is quite linear. There will be several side quests that become available as you make your trek and they will all align with your course so it may be worth doing them as you make your way forward. There will also be several brief events taking place as you journey to Amaura.
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Crossing into Shadow Pass from High Fulgen, you will come across Alyn Shir and Ventrinio. Speak with them to learn about Bhaile and Tirnoch.
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Halfway through Shadow Pass, you can find Agarth taking a breather after dispatching Tuatha in the area. Cydan will be near the end of Shadow Pass as well, you can choose to assist him with the Tuatha. Twilight Pass has a couple of encampments you can stop by.
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Once you reach Amaura, look for Cydan who will be with a Bitterfrost Warrior. After a brief conversation, Agarth will arrive with an Alfar soldier. Speak to Agarth to begin the final march towards the House of Vengeance.
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Inside, the path is pretty much straightforward and you will encounter a large number of Tuatha room by room. Agarth and Cydan can keep them busy while you kill them. Make use of a lot of AoE attacks. Try to save your Reckoning Mode for the room with the Priests. There will be a room with a few Tuatha Overlords along with the lesser minions, always take the Overlords out first.
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In the final room, you will encounter the Cur of Vengeance and begin the boss fight. He fights much like Dren with the additional ability of summoning Niskaru to aid him. Try to keep your distance and let Agarth and Cydan soak up damage. Kill any Tuatha and Niskaru underlings before re-engaging the Cur. After a while, the Cur will teleport and summon three Niskaru. Destroy them and then focus the Cur down. This pattern will repeat for the entire fight, simply kite him, defeat his summons and re-engage.
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After the fight, loot the room and head out the back and enter Bhaille. Inside, you are greeted by Alyn Shir who explains the reason for her delay and promises to reveal more about your past as you fight your way through Bhaille.
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There will be a horde of Tuatha, Trolls and Niskaru along the way but they shouldn't pose too much of a threat by now. Press onward and make your way to the entrance of the Court of Winter, where Alyn Shir will reveal the final pieces to the puzzle surrounding The Fateless One. Inside the court, Gadflow awaits.
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Gadflow will begin the fight by summoning two copies of himself and you will fight the three of them simultaneously. The real Gadflow is the one without the aura. It's best not to focus Gadflow down as the clones will continually interrupt your attacks while Gadflow pummels you with his powerful spells. Fend off the clones while taking every opportunity to attack Gadflow. After a certain amount of time has passed, the clones will disappear along with Alyn Shir and Gadflow will teleport to a side of the room, casting runes on the ground. Stay away from the circles as they will explode. Get to the far side of the room and prepare to dodge his fire spell. After a few shots, he will remove the runes and re-summon his clones, repeating the pattern from the beginning.
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Once defeated, Alyn Shir reveals that it was simply an illusion and that Gadflow is likely hiding deeper within. The quest ends and the final quest begins.
Taking Vengeance Rewards
- Experience Points.
Taking Vengeance Notable Loot
Note: As most loot in Kingdoms of Amalur: Re-Reckoning is randomly generated, this section will only list notable scripted loot:
- N/A
Taking Vengeance Notes & Tips
- Notes & tips go here