Destinies in Kingdoms of Amalur: Re-Reckoning are a complement to the Abilities in which you assign Ability Points earned through leveling. Destinies in KoA: Re-Reckoning work as a most RPGs Classes System.

As you progress through the game and you assign points in one or more Ability Trees, which are "Might," "Finesse," and "Sorcery", you will be able to unlock different Destinies Cards. Each Destiny grants different bonuses and can even unlock new abilities.

Destinies will shape the base abilities and combat type of your character, according to the playstyle that best suits you. You can choose to orient a character towards a complete single class Destiny, by spending all the points in that Ability Tree, or a combination of 2 or even all 3 classes by spending skill points in the different Ability Trees. How you spend your Ability Points, determines which Destinies are available to enhance your playstyle.

Unlocked Destinies are interchangeable at any point in the game, unless the player is in combat. Additionally, you can reset your Ability Points and reassign them to unlock different Destinies and reforge your character's Destiny and playstyle. Fateweavers can reset your points for a fee.

 

All Destinies in KoA: Re-Reckoning

 

Beginning

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The Fateless One

The Fateless One Destiny Card is available since the beginning of the game. There are no requirements to get it, but gives neither bonuses nor improvements

 

Single-Class Destinies

 

Might

Might characters perform outstanding melee attacks and can tolerate a large amount of damage

Finesse

Finesse characters are exceptional on attacking from far away or sneak strikes

Sorcery

Sorcery characters prefer the power of magic to defeat foes from afar

 

Multi-Class Destinies

 

Finesse-Sorcery

Finesse/Sorcery characters are able to combine both the bow and magic spells to attack enemies from far away. Besides, can skillfully perform close-range attacks

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Warlock

Finesse-Might

Finesse/Might characters can take advantage of both long-range bow attacks and short-range attacks with heavy weapons and armor.

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Avenger

Might-Sorcery

These characters are able to perform both short-range attacks using swords and staves with equal ability and can also use magic to attack enemies at a medium distance

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Champion

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Crusader

 

 

 Might-Finesse-Sorcery
Jack of All Trades

Those who choose these destinies will have all-around balanced characters. Players will be able to perform proficient melee, long-distance or magical combat

 

 Fatesworn DLC

 

 

 

 

 

 

 

All Destinies Table

 

Destiny Name

Ability Tree

Bonuses

Requirements

The Fateless One

N/A N/A N/A

Brawler

Might +15% Melee Damage
+20% Block Efficacy
Might Points: 1
Finesse Points: 0
Sorcery Points: 0

Fighter

Might +17% Melee Damage
+22% Block Efficacy
Might Points: 11
Finesse Points: 0
Sorcery Points: 0

Soldier

Might +20% Melee Damage
+24% Block Efficacy
+10% Stun Duration
Might Points: 28
Finesse Points: 0
Sorcery Points: 0

Warrior

Might +23% Melee Damage
+26% Block Efficacy
+15% Stun Duration
Might Points: 49
Finesse Points: 0
Sorcery Points: 0

Conqueror

Might +25% Melee Damage
+28% Block Efficacy
+17% Stun Duration
+17% Chance to Stun
Might Points: 76
Finesse Points: 0
Sorcery Points: 0

Warlord

Might +30% Melee Damage
+30% Block Efficacy
+20% Stun Duration
+20% Chance to Stun
Might Points: 109
Finesse Points: 0
Sorcery Points: 0

Rogue

Finesse +10% Ranged Attack Damage
+30% Damage Resistance while Dodging
+5% Piercing Damage
Might Points: 0
Finesse Points: 1
Sorcery Points: 0

Scout

Finesse +13% Ranged Attack Damage
+35% Damage Resistance while Dodging
+7% Piercing Damage
Might Points: 0
Finesse Points: 11
Sorcery Points: 0

Hunter

Finesse +15% Ranged Attack Damage
+40% Damage Resistance while Dodging
+5% Chance to Critical Hit
Might Points: 0
Finesse Points: 28
Sorcery Points: 0

Ranger

Finesse +17% Ranged Attack Damage
+45% Damage Resistance while Dodging
+7% Chance to Critical Hit
+13% Piercing Damage
Might Points: 0
Finesse Points: 49
Sorcery Points: 0

Assassin

Finesse +20% Ranged Attack Damage
+50% Damage Resistance while Dodging
10% Chance to Critical Hit
+15% Piercing Damage
Evasion - 6% Chance to Avoid Hit
Might Points: 0
Finesse Points: 76
Sorcery Points: 0

Nightblade

Finesse +30% Ranged Attack Damage
+60% Damage Resistance while Dodging
+12% Chance to Critical Hit
+20% Piercing Damage
Evasion - 11% Chance to Avoid Hit
Assassination - 300% Critical Hit after a successful Evasion
Might Points: 0
Finesse Points: 109
Sorcery Points: 0

Acolyte

Sorcery +25% Elemental Damage Might Points: 0
Finesse Points: 0
Sorcery Points: 1

Initiate

Sorcery +30% Elemental Damage
13% Mana Cost Reduction
Might Points: 0
Finesse Points: 0
Sorcery Points: 11

Seer

Sorcery +35% Elemental Damage
13% Mana Cost Reduction
+1 Mana Regen Per Second
Blink - Short-range teleport. Replaces Dodge.
Might Points: 0
Finesse Points: 0
Sorcery Points: 28

Sage

Sorcery +40% Elemental Damage
17% Mana Cost Reduction
1 Mana Regen Per Second
+15% Duration of all Duration-Based Spells
Ice Blink 1- Short-range teleport with Ice Effect. Replaces Dodge
Might Points: 0
Finesse Points: 0
Sorcery Points: 49

Sorcerer

Sorcery +45% Elemental Damage
20% Mana Cost Reduction
+2 Mana Regen Per Second
+20% Duration of all Duration-Based Spells
Ice Blink 2 - Short-range teleport with Ice Effect. Replaces Dodge
Might Points: 0
Finesse Points: 0
Sorcery Points: 76

Archmage

Sorcery +50% Elemental Damage
25% Mana Cost Reduction
+3 Mana Regen Per Second
+25% Duration of all Duration-Based Spells
Ice Blink 3 - Short-range teleport with Ice Effect. Replaces dodge.
Echoes of Fate - Chance to Spawn Fate Echo Ally per Kill
Might Points: 0
Finesse Points: 0
Sorcery Points: 109

Disciple

Finesse
Sorcery
+18% Elemental Damage
+7% Piercing Damage
Might Points: 0
Finesse Points: 6
Sorcery Points: 6

Arcanist

Finesse
Sorcery
+22% Elemental Damage
+10% Piercing Damage
+5% Chance to Critical Hit
Dread - Guaranteed to Critical Hit vs. enemies in Panic
Blink - Short-range teleport. Replaces Dodge
Might Points: 0
Finesse Points: 14
Sorcery Points: 14

Warlock

Finesse
Sorcery
+26% Elemental Damage
+13% Piercing Damage
+7% Chance to Critical Hit
+1 Mana Regen Per Second
Dread - Guaranteed to Critical Hit vs. enemies in Panic
Poison Blink 1 - Short-range teleport with Poison Effect. Replaces Dodge
Might Points: 0
Finesse Points: 25
Sorcery Points: 25

Spellcloak

Finesse
Sorcery
+30% Elemental Damage
+15% Piercing Damage
+10% Chance to Critical Hit
+2 Mana Regen Per Second
Dread - Guaranteed to Critical Hit vs. enemies in Panic
Poison Blink 2 - Short-range teleport with Poison Effect Replaces Dodge
Might Points: 0
Finesse Points: 38
Sorcery Points: 38

Shadowcaster

Finesse
Sorcery
+34% Elemental Damage
+20% Piercing Damage
+12% Chance to Critical Hit
+2 Mana Regen Per Second
Dread - Guaranteed to Critical Hit vs. enemies in Panic
Drain Mana - Critical Hits restore Mana
Poison Blink 3 - Short-range teleport with Poison Effect Replaces Dodge
Might Points: 0
Finesse Points: 55
Sorcery Points: 55

Duelist

Finesse
Might
+15% Melee Damage
+7% Ranged Damage
Might Points: 6
Finesse Points: 6
Sorcery Points: 0

Warden

Finesse
Might
+17% Melee Damage
+10% Ranged Damage
+5% Chance to Critical Hit
Might Points: 14
Finesse Points: 14
Sorcery Points: 0

Avenger

Finesse
Might
+20% Melee Damage
+13% Ranged Damage
+7% Chance to Critical Hit
+10% Piercing Damage
Might Points: 25
Finesse Points: 25
Sorcery Points: 0

Slayer

Finesse
Might
+23% Melee Damage
+15% Ranged Damage
+10% Chance to Critical Hit
+13% Piercing Damage
+20% Damage While in Stealth
Might Points: 38
Finesse Points: 38
Sorcery Points: 0 

Blademaster

Finesse
Might
+25% Melee Attack Damage
+20% Ranged Attack Damage
+12% Chance to Critical Hit
+15% Piercing Damage
+25% Damage While in Stealth
Cut Throat - +15% Physical Damage, +1% Chance to Steal Health, and
Gold Drops as 20% of Damage for 5 seconds when striking fallen enemies.
Might Points: 55
Finesse Points: 55
Sorcery Points: 0

Guardian

Might
Sorcery
Gain 25% of Damage Received as Mana
+15% Elemental Resistance
Might Points: 6
Finesse Points: 0
Sorcery Points: 6

Battlemage

Might
Sorcery
Gain 30% of Damage Received as Mana
+17% Elemental Resistance
+10% Melee Attack Damage
Blink - Short-range teleport. Replaces Dodge
Might Points: 14
Finesse Points: 0
Sorcery Points: 14

Crusader

Might
Sorcery
Gain 40% of Damage Received as Mana
+20% Elemental Resistance
+15% Melee Attack Damage
Blink - Short-range teleport. Replaces Dodge.
Might Points: 25
Finesse Points: 0
Sorcery Points: 25

Paragon

Might
Sorcery
Gain 50% of Damage Received as Mana
+23% Elemental Resistance
+17% Melee Attack Damage
+10% Total Armor
Blink - Short-range teleport. Replaces Dodge.
Might Points:38
Finesse Points: 0
Sorcery Points: 38

Champion

Might
Sorcery
Gain 75% of Damage Received as Mana
+25% Elemental Resistance
+20% Melee Attack Damage
+15% Total Armor
Blink - Short-range teleport. Replaces Dodge.
Harmonic Overload - Chance to produce elemental projectiles per Kill
Might Points: 55
Finesse Points: 0
Sorcery: 55

Seeker

Might
Finesse
Sorcery
+7% Melee Damage
+7% Ranged Damage
+7% Magic Damage
Equip requirements reduced by 25%
Might Points: 2
Finesse Points: 2
Sorcery Points: 2

Wayfarer

Might
Finesse
Sorcery
+10% Melee Damage
+10% Ranged Damage
+10% Magic Damage
Equip requirements reduced by 25%
+1 to all skills
Might Points: 5
Finesse Points: 5
Sorcery Points: 5

Adventurer

Might
Finesse
Sorcery
+13% Melee Damage
+13% Ranged Damage
+13% Magic Damage
Equip requirements reduced by 25%
+1 to all skills
+5% Total Damage Resistance
Might Points: 10
Finesse Points: 10
Sorcery Points: 10

Prodigy

Might
Finesse
Sorcery
+15% Melee Damage
+15% Ranged Damage
+15% Magic Damage
Equip requirements reduced by 25%
+1 to all skills
+7% Total Damage Resistance
Might Points: 17
Finesse Points: 17
Sorcery Points: 17

Polymath

Might
Finesse
Sorcery
+17% Melee Damage
+17% Ranged Damage
+17% Magic Damage
Equip requirements reduced by 25%
+2 to all skills
+10% Total Damage Resistance
+7% Chance to Critical Hit
Might Points: 26
Finesse Points: 26
Sorcery Points: 26

Universalist

Might
Finesse
Sorcery
+20% Melee Damage
+20% Ranged Damage
+20% Magic Damage
Equip requirements reduced by 25%
+3 to all skills
+12% total damage resistance
+10% Critical Hit Chance
Mastery of Arms: Unlocks all weapon mastery abilities.
Mastery of Arms gives 3 points in column 1 of all ability trees
Might Points: 37
Finesse Points: 37
Sorcery Points: 37



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