Destinies in Kingdoms of Amalur: Re-Reckoning are a complement to the Abilities in which you assign Ability Points earned through leveling. Destinies in KoA: Re-Reckoning work as a most RPGs Classes System.
As you progress through the game and you assign points in one or more Ability Trees, which are "Might," "Finesse," and "Sorcery", you will be able to unlock different Destinies Cards. Each Destiny grants different bonuses and can even unlock new abilities.
Destinies will shape the base abilities and combat type of your character, according to the playstyle that best suits you. You can choose to orient a character towards a complete single class Destiny, by spending all the points in that Ability Tree, or a combination of 2 or even all 3 classes by spending skill points in the different Ability Trees. How you spend your Ability Points, determines which Destinies are available to enhance your playstyle.
Unlocked Destinies are interchangeable at any point in the game, unless the player is in combat. Additionally, you can reset your Ability Points and reassign them to unlock different Destinies and reforge your character's Destiny and playstyle. Fateweavers can reset your points for a fee.
All Destinies in KoA: Re-Reckoning
Beginning

The Fateless One
The Fateless One Destiny Card is available since the beginning of the game. There are no requirements to get it, but gives neither bonuses nor improvements
Single-Class Destinies
Might
Might characters perform outstanding melee attacks and can tolerate a large amount of damage
Finesse
Finesse characters are exceptional on attacking from far away or sneak strikes
Multi-Class Destinies
Finesse-Sorcery
Finesse/Sorcery characters are able to combine both the bow and magic spells to attack enemies from far away. Besides, can skillfully perform close-range attacks

Warlock
Finesse-Might
Finesse/Might characters can take advantage of both long-range bow attacks and short-range attacks with heavy weapons and armor.

Avenger
Might-Sorcery
These characters are able to perform both short-range attacks using swords and staves with equal ability and can also use magic to attack enemies at a medium distance

Champion

Crusader
Might-Finesse-Sorcery
Jack of All Trades
Those who choose these destinies will have all-around balanced characters. Players will be able to perform proficient melee, long-distance or magical combat
Fatesworn DLC
All Destinies Table
Destiny Name |
Ability Tree |
Bonuses |
Requirements |
The Fateless One |
N/A | N/A | N/A |
Brawler |
Might | +15% Melee Damage +20% Block Efficacy |
Might Points: 1 Finesse Points: 0 Sorcery Points: 0 |
Fighter |
Might | +17% Melee Damage +22% Block Efficacy |
Might Points: 11 Finesse Points: 0 Sorcery Points: 0 |
Soldier |
Might | +20% Melee Damage +24% Block Efficacy +10% Stun Duration |
Might Points: 28 Finesse Points: 0 Sorcery Points: 0 |
Warrior |
Might | +23% Melee Damage +26% Block Efficacy +15% Stun Duration |
Might Points: 49 Finesse Points: 0 Sorcery Points: 0 |
Conqueror |
Might | +25% Melee Damage +28% Block Efficacy +17% Stun Duration +17% Chance to Stun |
Might Points: 76 Finesse Points: 0 Sorcery Points: 0 |
Warlord |
Might | +30% Melee Damage +30% Block Efficacy +20% Stun Duration +20% Chance to Stun |
Might Points: 109 Finesse Points: 0 Sorcery Points: 0 |
Rogue |
Finesse | +10% Ranged Attack Damage +30% Damage Resistance while Dodging +5% Piercing Damage |
Might Points: 0 Finesse Points: 1 Sorcery Points: 0 |
Scout |
Finesse | +13% Ranged Attack Damage +35% Damage Resistance while Dodging +7% Piercing Damage |
Might Points: 0 Finesse Points: 11 Sorcery Points: 0 |
Hunter |
Finesse | +15% Ranged Attack Damage +40% Damage Resistance while Dodging +5% Chance to Critical Hit |
Might Points: 0 Finesse Points: 28 Sorcery Points: 0 |
Ranger |
Finesse | +17% Ranged Attack Damage +45% Damage Resistance while Dodging +7% Chance to Critical Hit +13% Piercing Damage |
Might Points: 0 Finesse Points: 49 Sorcery Points: 0 |
Assassin |
Finesse | +20% Ranged Attack Damage +50% Damage Resistance while Dodging 10% Chance to Critical Hit +15% Piercing Damage Evasion - 6% Chance to Avoid Hit |
Might Points: 0 Finesse Points: 76 Sorcery Points: 0 |
Nightblade |
Finesse | +30% Ranged Attack Damage +60% Damage Resistance while Dodging +12% Chance to Critical Hit +20% Piercing Damage Evasion - 11% Chance to Avoid Hit Assassination - 300% Critical Hit after a successful Evasion |
Might Points: 0 Finesse Points: 109 Sorcery Points: 0 |
Acolyte |
Sorcery | +25% Elemental Damage | Might Points: 0 Finesse Points: 0 Sorcery Points: 1 |
Initiate |
Sorcery | +30% Elemental Damage 13% Mana Cost Reduction |
Might Points: 0 Finesse Points: 0 Sorcery Points: 11 |
Seer |
Sorcery | +35% Elemental Damage 13% Mana Cost Reduction +1 Mana Regen Per Second Blink - Short-range teleport. Replaces Dodge. |
Might Points: 0 Finesse Points: 0 Sorcery Points: 28 |
Sage |
Sorcery | +40% Elemental Damage 17% Mana Cost Reduction 1 Mana Regen Per Second +15% Duration of all Duration-Based Spells Ice Blink 1- Short-range teleport with Ice Effect. Replaces Dodge |
Might Points: 0 Finesse Points: 0 Sorcery Points: 49 |
Sorcerer |
Sorcery | +45% Elemental Damage 20% Mana Cost Reduction +2 Mana Regen Per Second +20% Duration of all Duration-Based Spells Ice Blink 2 - Short-range teleport with Ice Effect. Replaces Dodge |
Might Points: 0 Finesse Points: 0 Sorcery Points: 76 |
Archmage |
Sorcery | +50% Elemental Damage 25% Mana Cost Reduction +3 Mana Regen Per Second +25% Duration of all Duration-Based Spells Ice Blink 3 - Short-range teleport with Ice Effect. Replaces dodge. Echoes of Fate - Chance to Spawn Fate Echo Ally per Kill |
Might Points: 0 Finesse Points: 0 Sorcery Points: 109 |
Disciple |
Finesse Sorcery |
+18% Elemental Damage +7% Piercing Damage |
Might Points: 0 Finesse Points: 6 Sorcery Points: 6 |
Arcanist |
Finesse Sorcery |
+22% Elemental Damage +10% Piercing Damage +5% Chance to Critical Hit Dread - Guaranteed to Critical Hit vs. enemies in Panic Blink - Short-range teleport. Replaces Dodge |
Might Points: 0 Finesse Points: 14 Sorcery Points: 14 |
Warlock |
Finesse Sorcery |
+26% Elemental Damage +13% Piercing Damage +7% Chance to Critical Hit +1 Mana Regen Per Second Dread - Guaranteed to Critical Hit vs. enemies in Panic Poison Blink 1 - Short-range teleport with Poison Effect. Replaces Dodge |
Might Points: 0 Finesse Points: 25 Sorcery Points: 25 |
Spellcloak |
Finesse Sorcery |
+30% Elemental Damage +15% Piercing Damage +10% Chance to Critical Hit +2 Mana Regen Per Second Dread - Guaranteed to Critical Hit vs. enemies in Panic Poison Blink 2 - Short-range teleport with Poison Effect Replaces Dodge |
Might Points: 0 Finesse Points: 38 Sorcery Points: 38 |
Shadowcaster |
Finesse Sorcery |
+34% Elemental Damage +20% Piercing Damage +12% Chance to Critical Hit +2 Mana Regen Per Second Dread - Guaranteed to Critical Hit vs. enemies in Panic Drain Mana - Critical Hits restore Mana Poison Blink 3 - Short-range teleport with Poison Effect Replaces Dodge |
Might Points: 0 Finesse Points: 55 Sorcery Points: 55 |
Duelist |
Finesse Might |
+15% Melee Damage +7% Ranged Damage |
Might Points: 6 Finesse Points: 6 Sorcery Points: 0 |
Warden |
Finesse Might |
+17% Melee Damage +10% Ranged Damage +5% Chance to Critical Hit |
Might Points: 14 Finesse Points: 14 Sorcery Points: 0 |
Avenger |
Finesse Might |
+20% Melee Damage +13% Ranged Damage +7% Chance to Critical Hit +10% Piercing Damage |
Might Points: 25 Finesse Points: 25 Sorcery Points: 0 |
Slayer |
Finesse Might |
+23% Melee Damage +15% Ranged Damage +10% Chance to Critical Hit +13% Piercing Damage +20% Damage While in Stealth |
Might Points: 38 Finesse Points: 38 Sorcery Points: 0 |
Blademaster |
Finesse Might |
+25% Melee Attack Damage +20% Ranged Attack Damage +12% Chance to Critical Hit +15% Piercing Damage +25% Damage While in Stealth Cut Throat - +15% Physical Damage, +1% Chance to Steal Health, and Gold Drops as 20% of Damage for 5 seconds when striking fallen enemies. |
Might Points: 55 Finesse Points: 55 Sorcery Points: 0 |
Guardian |
Might Sorcery |
Gain 25% of Damage Received as Mana +15% Elemental Resistance |
Might Points: 6 Finesse Points: 0 Sorcery Points: 6 |
Battlemage |
Might Sorcery |
Gain 30% of Damage Received as Mana +17% Elemental Resistance +10% Melee Attack Damage Blink - Short-range teleport. Replaces Dodge |
Might Points: 14 Finesse Points: 0 Sorcery Points: 14 |
Crusader |
Might Sorcery |
Gain 40% of Damage Received as Mana +20% Elemental Resistance +15% Melee Attack Damage Blink - Short-range teleport. Replaces Dodge. |
Might Points: 25 Finesse Points: 0 Sorcery Points: 25 |
Paragon |
Might Sorcery |
Gain 50% of Damage Received as Mana +23% Elemental Resistance +17% Melee Attack Damage +10% Total Armor Blink - Short-range teleport. Replaces Dodge. |
Might Points:38 Finesse Points: 0 Sorcery Points: 38 |
Champion |
Might Sorcery |
Gain 75% of Damage Received as Mana +25% Elemental Resistance +20% Melee Attack Damage +15% Total Armor Blink - Short-range teleport. Replaces Dodge. Harmonic Overload - Chance to produce elemental projectiles per Kill |
Might Points: 55 Finesse Points: 0 Sorcery: 55 |
Seeker |
Might Finesse Sorcery |
+7% Melee Damage +7% Ranged Damage +7% Magic Damage Equip requirements reduced by 25% |
Might Points: 2 Finesse Points: 2 Sorcery Points: 2 |
Wayfarer |
Might Finesse Sorcery |
+10% Melee Damage +10% Ranged Damage +10% Magic Damage Equip requirements reduced by 25% +1 to all skills |
Might Points: 5 Finesse Points: 5 Sorcery Points: 5 |
Adventurer |
Might Finesse Sorcery |
+13% Melee Damage +13% Ranged Damage +13% Magic Damage Equip requirements reduced by 25% +1 to all skills +5% Total Damage Resistance |
Might Points: 10 Finesse Points: 10 Sorcery Points: 10 |
Prodigy |
Might Finesse Sorcery |
+15% Melee Damage +15% Ranged Damage +15% Magic Damage Equip requirements reduced by 25% +1 to all skills +7% Total Damage Resistance |
Might Points: 17 Finesse Points: 17 Sorcery Points: 17 |
Polymath |
Might Finesse Sorcery |
+17% Melee Damage +17% Ranged Damage +17% Magic Damage Equip requirements reduced by 25% +2 to all skills +10% Total Damage Resistance +7% Chance to Critical Hit |
Might Points: 26 Finesse Points: 26 Sorcery Points: 26 |
Universalist |
Might Finesse Sorcery |
+20% Melee Damage +20% Ranged Damage +20% Magic Damage Equip requirements reduced by 25% +3 to all skills +12% total damage resistance +10% Critical Hit Chance Mastery of Arms: Unlocks all weapon mastery abilities. Mastery of Arms gives 3 points in column 1 of all ability trees |
Might Points: 37 Finesse Points: 37 Sorcery Points: 37 |