Finesse Destinies in Kingdoms of Amalur: Re-Reckoning are a group of six different Destinies. Destinies in KoA: Re-Reckoning are the equivalent of RPGs Classes System and can be used to improve your character bonuses, effects, and combat skills.

In the beginning, your character has no Fate, so you can customize your destiny according to the playstyle that best suits you.

You can unlock up to six different Destinies related to Finesse's playstyle by spending points on Finesse Abilities. Choose one of these Destinies to improve your Ranged Damage, Dodge, and Critical Hit bonuses. You can also use them to unlock new capabilities.

 

 

 

All Finesse Destinies in Kingdoms of Amalur: Re-Reckoning

 

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Rogue

Unlike many of the warriors of Amalur, Rogues prefer to fight from far away, or from behind, or by dishonorable means, and usually by surprise. As a Rogue, you sneak, dodge, and slather weapons with poison to gain the advantage in combat.

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Scout

Adopting more refined tactics and equipment, Scouts remain quiet, collected, and stylish in combat. With this Destiny, you produce stealthy kills by ambush, backstab, or at range.


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Hunter

More successful Rogues style themselves as stalkers of dangerous prey. Stealth, ranged attacks, and targeting with anatomical precision more often translates into attacks of critical damage.

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Ranger

Solitary Rangers enjoy a dark and deadly reputation, mostly earned, for swift violence and secret murder. A Ranger's foe suddenly struck dead by his or her own weapon... a Ranger ambling away unmarked and refreshed from a battle with a dozen would-be thieves... such elements are common in Amalurian folk tales.

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Assassin

In addition to a more polished execution of precise targeting, nimble dodging and a tidy efficacy with deadly poisons, the Assassin's swift agile movement aids unnoticed approaches and silent exits from deadly encounters. This effortless grace and style marks the Assassin as an "Aristocrat of Violence."

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Nightblade

At this level of proficiency, the Nightblade's deadly arts become confused in the popular mind with sorcery. With this Destiny, you assassinate enemies unheard, unseen. Fierce foes fall dead silently, without a mark. Impossibly fast, deadly, and untouchable, your craft assumes the seamless mystery of a black art.

 

 

All Finesse Destinies Table

Finesse Destinies

Tier

Bonuses

Ability Points Required

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Rogue

1 +10% Ranged Attack Damage
+30% Damage Resistance while Dodging
+5% Piercing Damage
Finesse: 0
Finesse: 1
Sorcery: 0

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Scout

2 +13% Ranged Attack Damage
+35% Damage Resistance while Dodging
+7% Piercing Damage
Finesse: 0
Finesse: 11
Sorcery: 0

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Hunter

3 +15% Ranged Attack Damage
+40% Damage Resistance while Dodging
+5% Chance to Critical Hit
Finesse: 0
Finesse: 28
Sorcery: 0

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Ranger

4 +17% Ranged Attack Damage
+45% Damage Resistance while Dodging
+7% Chance to Critical Hit
+13% Piercing Damage
Finesse: 0
Finesse: 49
Sorcery: 0

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Assassin

5 +20% Ranged Attack Damage
+50% Damage Resistance while Dodging
10% Chance to Critical Hit
+15% Piercing Damage
Evasion - 6% Chance to Avoid Hit
Finesse: 0
Finesse: 76
Sorcery: 0

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Nightblade

6 +30% Ranged Attack Damage
+60% Damage Resistance while Dodging
+12% Chance to Critical Hit
+20% Piercing Damage
Evasion - 11% Chance to Avoid Hit
Assassination - 300% Critical Hit after a successful Evasion
Finesse: 0
Finesse: 109
Sorcery: 0

 




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