Finesse-Might Destinies in Kingdoms of Amalur: Re-Reckoning are a group of five Destinies. Destinies in KoA: Re-Reckoning are the equivalent of RPGs Classes System and can be used to improve your character bonuses, effects, and combat skills.
In the beginning, the character has no Fate, so you can customize your destiny according to the playstyle that best suits you.
You can unlock up to five different Destinies to forge characters with both Finesse and Might playstyle by spending points on Finesse and Might Abilities. Choose one of these Destinies to improve your Melee, Ranged, and Piercing Damage. Some of these Finesse-Might Destinies can also upgrade your chance to Critical Hit You can also use them to unlock new capabilities.
All Finesse-Might Destinies in Kingdoms of Amalur: Re-Reckoning
Duelist
With this Destiny, you quickly dispatch your enemies from both afar and close-range. Your specialty lies in delivering frequent, lethal strikes and overwhelming your adversary with varied attacks
Warden
As a Warden, you deal additional damage with both ranged and melee weapons. You also inflict critical damage more often by striking at your enemies' weak points
Avenger
With the Avenger Destiny, you are a terror of Amalur, defeating opponents with a relentless barrage from any range. In the zealous execution of your prowess, you are often able to circumvent the armor of your rival
Slayer
Your knowledge of corporeal damage is absolute and you promise death through the arsenal of short and long-range options at your disposal. Given the opportunity, your ambush means an enemy's bloody end
Blademaster
Having become one with your weapons, you are capable of killing most enemies within seconds. Those who survive longer only serve to fuel your relentless onslaught. Either way, against you, their reckoning is at hand
All Finesse-Might Destinies Table
Finesse-Might Destinies |
Tier |
Bonuses |
Ability Points Required |
|
2 | +15% Melee Damage +7% Ranged Damage |
Might: 6 Finesse: 6 Sorcery: 0 |
|
3 | +17% Melee Damage +10% Ranged Damage +5% Chance to Critical Hit |
Might: 14 Finesse: 14 Sorcery: 0 |
|
4 | +20% Melee Damage +13% Ranged Damage +7% Chance to Critical Hit +10% Piercing Damage |
Might: 25 Finesse: 25 Sorcery: 0 |
|
5 | +23% Melee Damage +15% Ranged Damage +10% Chance to Critical Hit +13% Piercing Damage +20% Damage While in Stealth |
Might: 38 Finesse: 38 Sorcery: 0 |
|
6 | +25% Melee Attack Damage +20% Ranged Attack Damage +12% Chance to Critical Hit +15% Piercing Damage +25% Damage While in Stealth Cut Throat - +15% Physical Damage, +1% Chance to Steal Health, and Gold Drops as 20% of Damage for 5 seconds when striking fallen enemies. |
Might: 55 Finesse: 55 Sorcery: 0 |