Sorcery Destinies in Kingdoms of Amalur: Re-Reckoning are a group of six different Destinies. Destinies in KoA: Re-Reckoning are the equivalent of RPGs Classes System and can be used to improve your character bonuses, effects, and combat skills.

In the beginning, your character has no Fate, so you can customize your destiny according to the playstyle that best suits you.

You can unlock up to six different Destinies related to Finesse's playstyle by spending points on Finesse Abilities. Choose one of these Destinies to improve your Elemental Damage, Mana Bonuses and Spells Duration. Critical You can also use them to unlock new capabilities.

 

All Sorcery Destinies in Kingdoms of Amalur: Re-Reckoning

 

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Acolyte

As an Acolyte, you are devoted to the Arcane and a mastery of elemental forces. You prefer to destroy your opponents with raw magic rather than through crude or mundane methods.

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Initiate

An Initiate's powerful spells suffice to terrify the vast majority of Amalur's threats. Embracing this Destiny results in a marked increase in the potency of your spells. An efficient management of arcane resources helps you outlast less disciplined magic users.

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Seer

Because of their attunement to mystical energy, Seers naturally replenish their reserves of mana and continue to develop the power of their spells. With this Destiny, you are an adept spell-caster able to teleport short distances with the Blink ability.

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Sage

As a Sage, besides approaching the natural limits of magical power, the lingering effects of your elemental magic are extended beyond their normal duration. Your understanding of Ice magic allows you to teleport a short distance by harnessing that elemental sphere.

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Sorcerer

With this Destiny, you are among the elite magic users of Amalur. In addition to supernatural offensive and defensive power, great magical reserves and improved economy of mana, you also gain an enhanced Ice Blink ability.

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Archmage

The Archmage is unrivaled as the greatest spell-caster of Amalur. With this Destiny, you rain fire from the heavens down on your enemies with ease, and control the elements with a mere thought. Your mastery of the arcane is potent that Echoes of Fate rise from the corpses of your fallen enemies to aid you in combat.

 

 

All Sorcery Destinies Table

Sorcery Destinies

Tier

Bonuses

Ability Points Required

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Acolyte

1 +25% Elemental Damage Sorcery: 0
Finesse: 0
Sorcery: 1

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Initiate

2 +30% Elemental Damage
13% Mana Cost Reduction
Sorcery: 0
Finesse: 0
Sorcery: 11

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Seer

3 +35% Elemental Damage
13% Mana Cost Reduction
+1 Mana Regen Per Second
Blink - Short-range teleport. Replaces Dodge.
Sorcery: 0
Finesse: 0
Sorcery: 28

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Sage

4 +40% Elemental Damage
17% Mana Cost Reduction
1 Mana Regen Per Second
+15% Duration of all Duration-Based Spells
Ice Blink 1- Short-range teleport with Ice Effect. Replaces Dodge.
Sorcery: 0
Finesse: 0
Sorcery: 49

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Sorcerer

5 +45% Elemental Damage
20% Mana Cost Reduction
+2 Mana Regen Per Second
+20% Duration of all Duration-Based Spells
Ice Blink 2 - Short-range teleport with Ice Effect. Replaces Dodge
Sorcery: 0
Finesse: 0
Sorcery: 76

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Archmage

6 +50% Elemental Damage
25% Mana Cost Reduction
+3 Mana Regen Per Second
+25% Duration of all Duration-Based Spells
Ice Blink 3 - Short-range teleport with Ice Effect. Replaces dodge.
Echoes of Fate - Chance to Spawn Fate Echo Ally per Kill
Sorcery: 0
Finesse: 0
Sorcery: 109

 

 




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