Stats in Kingdoms of Amalur: Re-Reckoning are directly related to the playable character's equipment such as Weapons, Armor, Accessories, and other Items. Stats also depend on the playable character's Race and Patron God, chosen in the Character Creation. Stats are also modified by the playable character's development as the player earns Skills, Abilities and Destinies.

 

KoA: Re-Reckoning Stats

General Stats

Health

Health is tracked with the red bar in the corner of the game screen. Once the bar is emply, the playable character dies and player must load from last save point to continue. Health limit increases as the character levels up. Potions and healers restore health.

Fate

Fate (Fate Energy) is tracked with the purple bar in the corner of the game screen. Fate Energy is acquired by defeating enemies and performing special attacks and Abilities during combat. When the character has enough Fate Energy, they can enter Reckoning Mode.

Mana

Mana is tracked with the blue bar in the corner of the game screen. It is depleted by using Abilities but regenerates over time until replenished. Mana limit increases as the character levels up.

 

Armor

Armor reduces Physical Damage received in combat, unlike Piercing Damage which is not reduced by Armor.

XP

XP or Experience points are gained by killing enemies, . With each level up your character unlocks new Abilities and Skills, and they also gain more Health and Mana.

Gold

The amount of gold being carried. Gold is the currency in the game.

 

# Alchemy

Adds or Subtracts the indicated amount of Alchemy Skill Points.

# Blacksmithing

Adds or Subtracts the indicated amount of Blacksmithing Skill Points.

# Sagecraft

Adds or Subtracts the indicated amount of Sagecraft Skill Points.

 

# Persuasion

Adds or Subtracts the indicated amount of Persuasion Skill Points.

# Stealth

Adds or Subtracts the indicated amount of Stealth Skill Points.

# Detect Hidden

Adds or Subtracts the indicated amount of Detect Hidden Skill Points.

 

# Dispelling

Adds or Subtracts the indicated amount of Dispelling Skill Points.

# Lockpicking

Adds or Subtracts the indicated amount of Lockpicking Skill Points.

# Mercantile

Adds or Subtracts the indicated amount of Mercantile Skill Points.

 

# to Might Abilities

Adds or Subtracts the indicated amount of Might Ability Points.

# to Finesse Abilities

Adds or Subtracts the indicated amount of Finesse Ability Points.

# to Sorcery Abilities

Adds or Subtracts the indicated amount of Sorcery Ability Points.

 

Offensive Stats

Physical Damage

The most common type of damage, reduced by the target's armor.

Piercing Damage

Pierces armor, that is, it's not reduced by the target's armor.

Bleeding Damage

Additional damage inflicted to target when target is in Bleeding Status Effect.

Poison Damage

Additional damage inflicted to target when target is in Poisoned Status Effect.

 

Fire Damage

Elemental Damage, additional damage inflicted to target when target is in Fire Status Effect.

Ice Damage

Elemental Damage, additional damage inflicted to target when target is in Ice Status Effect.

Lightning Damage

Elemental Damage, additional damage inflicted to target when target is in Lightning Status Effect.

Primal Damage

Additional damage inflicted to target when target is in Primal Status Effects.

 

Elemental Damage

Fire Damage, Ice Damage and Lightning Damage are all considered Elemental Damage.

Critical Hit Damage

Deals increased amount of damage to target given by a small Critical Hit Chance.

Magical Critical Damage

Deals increased amount of Magic Damage to target given by a small Magic Critical Chance.

Chance to Critical Hit

The chance to deal on a hit an increased amount of damage compared to a normal hit.

 

Chance to Steal Mana

It grants each attack a certain chance to steal an indicated amount of Mana from the target.

Chance to Steal Health

It grants each attack a certain chance to steal an indicated amount of Mana from the target.

Chance to Stun

The chance to inflict a Stun Status Effect on the target.

Stun Duration

Additional amount or percentage of Stunned Status Effect Duration.

 

Defensive Stats

+# Health

Grants an additional amount or percentage of Health.

+# Mana

Grants an additional amount or percentage of Mana.

+# Armor

Grants an additional amount or percentage of Armor.

-# Mana Costs

Reduces the Mana Costs for the specified amount.

 

+# Health Regeneration per Second

Grants an additional amount of Health Regeneration per Second.

+# Mana Regeneration per Second

Grants an additional amount of Mana Regeneration per Second.

Physical Resistance

Reduces Physical Damage received by a specified percentage.

Bleeding Resistance

Reduces Bleeding Damage received by a specified percentage.

 

Poison Resistance

Reduces Poison Damage received by a specified percentage.

Fire Resistance

Reduces Fire Damage received by a specified percentage.

Ice Resistance

Reduces Ice Damage received by a specified percentage.

Lightning Resistance

Reduces Lightning Damage received by a specified percentage.

 

Elemental Resistance

Reduces Fire Damage, Ice Damage and Lightning Damage received by a specified percentage.

 

 

 

 

 




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