Stats in Kingdoms of Amalur: Re-Reckoning are directly related to the playable character's equipment such as Weapons, Armor, Accessories, and other Items. Stats also depend on the playable character's Race and Patron God, chosen in the Character Creation. Stats are also modified by the playable character's development as the player earns Skills, Abilities and Destinies.
KoA: Re-Reckoning Stats
General Stats
Health
Health is tracked with the red bar in the corner of the game screen. Once the bar is emply, the playable character dies and player must load from last save point to continue. Health limit increases as the character levels up. Potions and healers restore health.
Fate
Fate (Fate Energy) is tracked with the purple bar in the corner of the game screen. Fate Energy is acquired by defeating enemies and performing special attacks and Abilities during combat. When the character has enough Fate Energy, they can enter Reckoning Mode.
Mana
Mana is tracked with the blue bar in the corner of the game screen. It is depleted by using Abilities but regenerates over time until replenished. Mana limit increases as the character levels up.
Armor
Armor reduces Physical Damage received in combat, unlike Piercing Damage which is not reduced by Armor.
XP
XP or Experience points are gained by killing enemies, . With each level up your character unlocks new Abilities and Skills, and they also gain more Health and Mana.
Gold
The amount of gold being carried. Gold is the currency in the game.
# Alchemy
Adds or Subtracts the indicated amount of Alchemy Skill Points.
# Blacksmithing
Adds or Subtracts the indicated amount of Blacksmithing Skill Points.
# Sagecraft
Adds or Subtracts the indicated amount of Sagecraft Skill Points.
# Persuasion
Adds or Subtracts the indicated amount of Persuasion Skill Points.
# Stealth
Adds or Subtracts the indicated amount of Stealth Skill Points.
# Detect Hidden
Adds or Subtracts the indicated amount of Detect Hidden Skill Points.
# Dispelling
Adds or Subtracts the indicated amount of Dispelling Skill Points.
# Lockpicking
Adds or Subtracts the indicated amount of Lockpicking Skill Points.
# Mercantile
Adds or Subtracts the indicated amount of Mercantile Skill Points.
# to Might Abilities
Adds or Subtracts the indicated amount of Might Ability Points.
# to Finesse Abilities
Adds or Subtracts the indicated amount of Finesse Ability Points.
# to Sorcery Abilities
Adds or Subtracts the indicated amount of Sorcery Ability Points.
Offensive Stats
Physical Damage
The most common type of damage, reduced by the target's armor.
Piercing Damage
Pierces armor, that is, it's not reduced by the target's armor.
Bleeding Damage
Additional damage inflicted to target when target is in Bleeding Status Effect.
Poison Damage
Additional damage inflicted to target when target is in Poisoned Status Effect.
Fire Damage
Elemental Damage, additional damage inflicted to target when target is in Fire Status Effect.
Ice Damage
Elemental Damage, additional damage inflicted to target when target is in Ice Status Effect.
Lightning Damage
Elemental Damage, additional damage inflicted to target when target is in Lightning Status Effect.
Primal Damage
Additional damage inflicted to target when target is in Primal Status Effects.
Elemental Damage
Fire Damage, Ice Damage and Lightning Damage are all considered Elemental Damage.
Critical Hit Damage
Deals increased amount of damage to target given by a small Critical Hit Chance.
Magical Critical Damage
Deals increased amount of Magic Damage to target given by a small Magic Critical Chance.
Chance to Critical Hit
The chance to deal on a hit an increased amount of damage compared to a normal hit.
Chance to Steal Mana
It grants each attack a certain chance to steal an indicated amount of Mana from the target.
Chance to Steal Health
It grants each attack a certain chance to steal an indicated amount of Mana from the target.
Chance to Stun
The chance to inflict a Stun Status Effect on the target.
Stun Duration
Additional amount or percentage of Stunned Status Effect Duration.
Defensive Stats
+# Health
Grants an additional amount or percentage of Health.
+# Mana
Grants an additional amount or percentage of Mana.
+# Armor
Grants an additional amount or percentage of Armor.
-# Mana Costs
Reduces the Mana Costs for the specified amount.
+# Health Regeneration per Second
Grants an additional amount of Health Regeneration per Second.
+# Mana Regeneration per Second
Grants an additional amount of Mana Regeneration per Second.
Physical Resistance
Reduces Physical Damage received by a specified percentage.
Bleeding Resistance
Reduces Bleeding Damage received by a specified percentage.
Poison Resistance
Reduces Poison Damage received by a specified percentage.
Fire Resistance
Reduces Fire Damage received by a specified percentage.
Ice Resistance
Reduces Ice Damage received by a specified percentage.
Lightning Resistance
Reduces Lightning Damage received by a specified percentage.
Elemental Resistance
Reduces Fire Damage, Ice Damage and Lightning Damage received by a specified percentage.