Combat for Kingdoms of Amalur: Re-Reckoning focuses on the basic and advanced combat mechanics of the game. From indicating the usage of the various weapons that can be equipped, battle movements, player and enemy combat details, and many more. This page covers information regarding combat in general as well as individual mechanics of the game.
KoA: Re-Reckoning Combat
Health refers to the amount of Health Points the player has, it is the red bard that can be seen at the top left of the screen. When hit by Enemies or environmental hazards like traps, health points will be reduced. When the player's health reaches zero, the game is over and you must restart from your last save. To avoid this, you can employ different ways to recover your health, for example Health Potions.
Health can be increased by investing in the ability trees. A large amount from the Might tree, a medium amount from the Finesse tree and a small amount from the Sorcery tree. Hardy Constitution, an ability from the Might tree grants the player a bonus amount of health.
Mana is the resource used to cast spells in Kingdoms of Amalur: Re-Reckoning. As health, it can be seen at the top left of the screen as a blue bar, below the Fate Energy bar. Casting spells consumes Mana and reduces the total amount. Once it reaches zero, the player won't be able to cast spells while it recovers.
Spells can be cast to damage Enemies or to give protection bonuses to the player. Spells are mostly element based (Fire, Ice and Lightning).
Fire can burn Enemies dealing damage over time and also can cause Enemies to panic. This makes Enemies to run in circles while they are burning in flames paying no mind to the player. If a panicked enemy is attacked, it will resume its assault on the player.
Ice can freeze Enemies dealing damage over time and also can cause a slowing effect on its victims, up to a 30% of speed reduction. You can increase the freezing duration with Frostschakle, a Sorcery oriented. Enemies that are frozen are easier to dodge and to hit.
Lightning damage can shock Enemies dealing damage over time. Shocking damage can jump between Enemies within 6 meters and has a chance to interrupt them or stagger them. The chances of propagation occurring and the damage inflicted can be increased by the Chain Lightning Sorcery-based Ability.
The Fate Energy generated by fighting foes and using Abilities against them is stored in the fate energy bar. This purple bar is located between the Health bar and the Mana bar, at the top left of the screen. Once full, the player is ready to activate Reckoning Mode.
While in Reckoning mode, the player deals additional damage and takes considerably less damage from all sources. To enter Reckoning Mode, the player has to have the Fate Energy bar full and press X on PC, Right trigger and left trigger on Xbox and R1 and L1 at the same time on Playstation. During certain storyline scenes it occurs automatically.
Once Reckoning Mode starts, time slows down and the fate energy bar starts to slowly drain. Enemies defeated during Reckoning Mode lay unconscious and their fate begin to unravel. This can end in two ways, if the bar depletes completely "normal" combat resumes or the player can choose Fateshift an Enemy by pressing the interact button when prompted. Fateshift functions as a fatality-like move that also kills every unraveling enemy thus providing additional experience. As this move is being dealt, the player may button-mash to gain up to 100% addition experience. Fateshifting drains all remaining Fate energy and empties the bar.
If the player doesn't execute Fateshift before the Fate Energy bar empties, all the beaten Enemies during Reckoning Mode will stand back up, although with minimum health. This will cause Reckoning mode to be wasted and a great quantity of additional experience missed.