Faeblades are a close range weapon in Kingdoms of Amalur: Re-ReckoningFaeblades are good at disrupting groups of enemies and protecting oneself with counterattacks.




  • Faeblades deal a base damage consisting of physical damage and piercing damage. It is divided at a 65/35 split ratio.
  • Fablades have a very fast attack speed only second to the Daggers in terms of speed.
  • By spending points on the Precise Weaponry series of abilities, you will unlock more combat moves for the Faeblades. Faebladealong with Daggers and Longswords, have the most amount of combat moves.
  • Even though Faeblades have a moderately damage output per hit only surpassing Daggers in that regard, their incredible amount of combat moves, versatily and  unmatched attack speed compensate it. 


Investing in the Precise Weaponry will grant new attack moves for the Faeblades and investing in the Faeblades Mastery will increase the damage delivered when using Faeblades to attack. Spending points on the Assassin's Art abilities will increase the critical damage inflicted from stealth and also increase the sneak attack damage. As is the case with all bladed weapons, abilities such as Blade Honing will indirectly increase the effectiveness of Faeblades.


The Fateless One can use any Blacksmithing Forge, to craft Faeblades by using Curved Blades and a Fulcrum. Grips and Rivets can also be used as additional components but it is not mandatory.

Weapon Moves

  • Silent Scythe: Attack from stealth that deals massive critical damage, can one-hit enemies. (Requires Assassin's Art)
  • Twisted Claw: Performs an attack that can be chained up to five times. (Requires Precise Weaponry I)
  • Talon Strikes: An attack divided in two parts. Timing the second attack perfectly will always result in a critical hit (Requires Precise Weaponry II)
  • Cyclone: A launching attack that launches enemies into the air. (Requires Precise Weaponry III)
  • Savage Wing: Attack after a timed parry, unleashes a series of rapid strikes (Requires Precise Weaponry IV)



All Faeblades in Kingdoms of Amalur: Re-Reckoning


Weapon Name


Base Damage





Iron Faeblades
Common 13  20 1 N/A N/A
Steel Faeblades
Common 25  22 3 N/A N/A
Azurite Faeblades
Common 41  24 7 N/A N/A
Sylvanite Faeblades
Common  64  26 12 N/A N/A
Prismere Faeblades
 Common 86  28 16 N/A N/A
Primal Faeblades
Infrequent 106 25 N/A N/A 12 Primal Damage over 10 Seconds.
Beak and Talon
Unique 119  25 10-20 N/A  +10% Damage vs. Heavily Wounded Targets.
+8% Chance to Critical Hit.
25 Shocking damage over
5 Seconds. 
Cydan's Faeblades
Unique  114 48 16 N/A +25% Damage over Bleeding Targets.
20 Bleeding Damage over 5 Seconds. 
Demon Horns
Unique 154  50 12-16   N/A +15% Critical Damage.
+15% Chance to Critical Hit.
35 Fire Damage.
25 Burning Damage over 5 Seconds.
Faeblades of Song
Unique 39  44 2-4  N/A  25 Health
+10% Physical Damage.
+10% Chance to Stun 
Fate's Scours
Unique 16  20 1 N/A +15% Reckoning Duration
Lunala's Crescents
Unique 122  25 N/A  N/A +6% Mana.
+15% Damage at Night. 
The Dove's Wings
Unique 135  48 15 N/A 25 Ice Damage.
16 Freezing damage
Over 6 Seconds.
10% Chance to Steal 28 Mana
Per hit. 
The Dragon's Spurs
Unique 54  44 7 N/A +8% Chance to Critical Hit.
+10% Damage vs. Niskaru
The Lion's Claws
 Unique 157  48 18 N/A 30 Bleeding Damage 
Over 5 Seconds.
+15% Chance
To Critical Hit. 
The Mantis' Legs
Unique 113  46 12  N/A 19 Lightning Damage.
9 Shocking damage
over 5 seconds 
The Salamander's Tail
Unique 94  46 10  N/A +5% Fire Damage.
20 Fire Damage.
 12 Burning Damage over
5 Seconds.
The Shark's Fins
Unique 47  44 4 N/A 10 Bleeding Damage over 5 Seconds. 
The Swords of Sea and Storm
Unique 117   44  10  N/A +10% Ice Damage.
20 Ice Damage
7 Freezing damage over 3 Seconds.
+10% Lightning Damage.
20 Lightning Damage.
8 Shocking Damage over 
5 Seconds.
The Viper's Fangs
Unique 36  42  2 N/A  13 Poison Damage over 5 Seconds.
10% Chance to Steal 5 Health per hit. 
The Wind
Unique 94  25 N/A N/A +5% Physical Damage.
5% Chance to Steal 23 Health per hit. 
Zelus & Bia
Unique 104  25 N/A  N/A  18 Health.
+10% Physical Damage.
+5% Chance to Stun 
The Rift Keepers
Unique 125 52 21 N/A 78 Physical Damage
47 Piercing Damage
35% Chance to Steal 20 Mana per Hit
+130% Damage vs. Freezing Targets

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