Patch Notes for Kingdoms of Amalur: Re-Reckoning features an overview of all the patches released by the developers KAIKO, Big Huge Games, as well as game publisher, THQ Nordic. The following patches are free and are released online, these patches focus on game balance, performance, and localization issues.

 

KoA: Re-Reckoning Patch Notes

Patch 1.09

  • Graphical Glitches:
    • Chest missing the lid fixed
    • Fae cache glitch fixed
    • Some other graphic glitches that would project beams through some spaces fixed
    • Several black areas fixed (those that were looking burned or just pitch black)
  • Gameplay Fix :
    • It was possible that quest essential NPCs could be knocked down and would not get up again. Example is Garaner Vernt in Canneroc. These would have blocked quest progress. Most of the time those events were triggered by specific timing.
      Loremaster Achievement fixed.
  • General Fixes:
    • Controller Sensitivity improved
    • Stability improvements

Patch 1.08

  • Several crash fixes
  • Gems in sockets can get out of stash properly now. The old version would not allow to stash an item (leave the room, enter the room again), take out of stash, unsocket. The socket would stay in the item and the item would start to get weirder and weirder.
  • The Exiles quest (part of The Legend of Dead Kel), NPC could get stuck behind a collapsed wall, fixed.
  • Fixed Supersampling graphics option on PC
  • Fixed rare case of autosave during a conversation where after load you would get stuck.
  • Added a fix where the player getting teleported behind a closed door in a cutscene in the quest Thick as Thieves
  • Fix for rubble does not hit NPCs now fixed in the “Ascension” quest of the Teeth of Naros chapter
  • It was possible that ‘fast travel forbidden’ got stuck after certain quests.
  • Added Pak file unpacker and packer tool for modding

Patch 1.07

  • Unique loot bug fixed (with partial retro-fixes to existing savegames)
  • Weight calculation bug for loot from OG fixed.
  • Battle frenzy much more silent
  • Gorta sounds faded down.
  • Various buff fixes
  • Crashes in text entry fixed
  • Crafted item name display bug fixed
  • Boss HP issues in certain fights fixed
  • Hostile Faer Gorta fixed
  • Trailblazer and The Chariot Destinies stack correctly
  • Crash when centering camera in some boss battles fixed

Patch 1.06

  • The Exiles quest (part of The Legend of Dead Kel), NPC could get stuck behind collapsed wall, fixed.
  • Fixed Supersampling graphics option on PC
  • Fixed rare case of autosave during conversation where after load you would get stuck.
  • Fix for player getting teleported behind a closed door in a cutscene in the quest Thick as Thieves
  • Fix for rubble does not hit NPCs now hotfixed in the “Ascension” quest of the Teeth of Naros chapter
  • It was possible that ‘fast travel forbidden’ got stuck after certain quests.
  • Added Pak file unpacker and packer tool for modding
  • Addressed various crashing issues.
  • Added general stability improvements.
  • Added various gameplay optimizations.
  • Performance improvements added.
  • Other under the hood fixes.

Patch 1.05

  • Problem with enemies disappearing fixed
  • Fix for Quest loot disappearing from loot bags left from corpses
  • Fix for Invisible player character
  • Problem with submenus not working fixed
  • Clipped text in HUD fixed
  • Special delivery chest scales up to level 40 now – but still gets locked when first opened
  • Achievement / Trophy “Destiny Dominated” is now also awarded for finishing the game in Very Hard, if you create a new game.
  • Fix for getting only shields on higher levels from loot

Patch 1.04

  • Fixed for audio glitches
  • Addressed achievements related issues.
  • Introduces Very Hard mode to Xbox One.
  • Addressed rare game crashing issues.
  • Added general stability enhancements.
  • Gameplay optimizations added with the update.
  • Performance improvements added.
  • Other minor fixes.

Patch 1.03

  • Stability improvements.
  • Allows to equip 8 abilities instead of 4.
  • Balancing updates.
  • Very hard difficulty level added.
  • Performance Improvements.
  • Indoor rooms brighter.
  • Camera options, HUD scaling option.
  • Stability improvements.
  • Quest fixes.

Patch 1.02

  • Fixed crashing issues.
  • Added general stability improvements.
  • Added gameplay optimizations.
  • Performance improvements added.
  • Other under the hood fixes.

Patch 1.01

Level lock has been removed

The original game determined the level of a zone on first entering, this was stored in the save file. In Re-Reckoning we re-calculate the level every time entering or re-entering a level

New zone Level calculation

The original game has all zones marked with a minimum and maximum level. on entering, the current player level was clamped into this minimum / maximum range and stored as level

We now use the current difficulty level as a means to determine the level before clamping into the minimum / maximum range. On Casual difficulty, the player level is reduced a bit, on hard and very hard it is increased. We also increase the maximum values for hard and very hard difficulty

The XP gain has been reduced to cater for the increased level of enemies and we made sure that XP is not increased when playing on harder difficulties due to the effect of beating higher level enemies

The result is that you can still out-level zones – which is desirable if it doesn‘t happen too quick. It is part of the power fantasy to be able to come back to initial zones and be over powered – but out-leveling zones you play for the first time should only happen rarely

We also made the zone Level calculation easier to modify by modders (PC only)

Loot level lock of Containers removed

Loot containers now only store their generated loot when they are opened while before they used to store it when entering a zone and were generated to the current player level

Loot generation was changed

In Re-Reckoning loot generation rules are altered so that you will more often get items that fit your character’s skillset. Loot is mostly randomly generated but we increased the weights of loot that matches the player’s skill lineup better and we have a virtual counter that increases the chance of better loot drops when you didn‘t find anything good




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