Abilities in Kingdoms of Amalur: Re-Reckoning are special combat talents that can be learned and improved through leveling up. These Abilities are split into three subsections, that allows you to hone your character into fighting (Might), roguery(Finesse), and spell casting (Sorcery). In KoA: Re-Reckoning players have complete freedom to create their character with Abilities combined from all the three trees.

There is also a special ability that any player has: the Fateshift, a special move that can be performed on enemies when the Fateless One is in the Reckoning mode

Abilities are arranged into six tiers. Epic Gems and Armor Sets will increase various abilities in certain tiers (not all tiers).

In Addition, spending points on Abilities will also unlock Destinies, which works as the most classic RPGs Classes System. These Destinies can be unlocked to improve passive capabilities.

 

How to Get Ability Points

Through leveling up, you can earn 3 points to spend on both Active and Passive Abilities of any tree.

Can I respec My Abilities?

Players are able to reallocate the distribution of Ability Points at any time by paying in-game currency to a Fateweaver. This allows players to rebuild their character without creating a new one.

Active and Passive Abilities

When you get into the Ability Trees, you can find both Active and Passive Abilities.

Within the different Ability Trees, you can easily distinguish Active Abilities from Passive Abilities, as Active Abilities are shaped like a circle and Passive Abilities are square-shaped.

Active Abilities must be mapped to the player interface to be used as a "Special Ability" while in combat. On the other hand, Passive Abilities are active all the time, as long as parameters related to them, as equipping a particular weapon, are followed and met.

 

All Ability Trees in Kingdoms of Amalur: Re-Reckoning

 

As part of character and playstyle customization, in Kingdoms of Amalur: Re-Reckoning you can choose or even combine Abilities from the following Ability Trees:

 

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Might

Melee and Tank orientated Ability Tree

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Finesse

Stealth orientated Ability Tree

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Sorcery

Magic and Mana orientated Ability Tree

 

All Abilities Table:

 

Ability Name

Tree

Description

Tier

Requirements

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Brutal Weaponry I

Might Unlocks Charge special attacks for the Longsword, Greatsword, and Hammer 1 N/A

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Brutal Weaponry II

Might Unlocks special attacks from Block for the Longsword, Greatsword, and Hammer 2 5 Points in Might
Brutal Weaponry I

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Brutal Weaponry III

Might Unlocks special attacks from Dodge for the Longsword and Greatsword 4 35 Points in Might
Brutal Weaponry II

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Brutal Weaponry IV

Might Unlocks special attacks from Parry for the Longsword, Greatsword, and Hammer 5 50 Points in Might
Brutal Weaponry III

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Longsword Mastery

Might A combination of perfect form and raw strength lend additional damage to your Longsword attacks 1 N/A

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Greatsword Mastery

Might Your brute strength enables you to wield the Greatsword with spectacular results 2 5 Points in Might

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Concussive Force

Might Master over the art of blunt trauma grants you increased damage versus Stunned Enemies 3 20 Points in Might

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Bulwark

Might Your impenetrable defenses often surprise your foes, stunning them as their blows bounce off of you in a fierce melee 4 35 Points in Might

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Hammer Mastery

Might Raw muscle and a superb sense of balance makes you incredibly effective with the mighty Hammer 1 N/A

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Battle Frenzy

Might Go into a berserker rage, dealing greater and greater amounts of damage with each enemy you defeat in a short time 4 35 Points in Might

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Stoneskin

Might Your unquenchable rage grants you Physical and Piercing Damage Resistance while Battle Frenzy is active 5 50 Points in Might
Battle Frenzy

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Celerity

Might Unbridled rage propels you to inhuman speed while in Battle Frenzy 6 70 Points in Might
Batle Frenzy
Stoneskin

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Quake

Might Smash the ground to cause a tremor, damaging enemies in an area. Cast the spell rapidly in succession to chain up to 3 attacks 2 5 Points in Might

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Aftershock

Might The final hit of your Quake causes lasting tremors which can Stun your foes, and all Quake damage is increased 3 20 Points in Might
Quake

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Wrath

Might Jump skyward, hurling nearby enemies along with you into the air and slamming them back down. Button mash to increase damage 6 70 Points in Might
Quake
Aftershock

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Harpoon

Might Snag an enemy and pull it back to you. May have the opposite effect with larger enemies 1 N/A

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Relentless Assault

Might Grants a short-term resistance to interrupt at the expense of armor, allowing you to shrug off blows while taking slightly more damage 3 20 Points in Might

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Vengeance

Might Your refined battle techniques allow you to reflect damage back at your opponents whenever Relentless Assault is in effect 4 35 Points in Might
Relentless Assault

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Bloodlust

Might While Relentless Assault is in effect, each of your strikes may grant you a measure of renewed vigor 5 50 Points in Might
Relentless Assault
Vengeance

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Adrenaline Surge

Might The threat of immediate death grants you a chance for a surge of health and a short span of greatly increased damage whenever you Health falls below 25% 2 5 Points in Might

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Power Strike

Might You achieve new heights of focus while an Adrenaline Surge is in effect, increasing your chance to deal Critical Hits 3 20 Points in Might
Adrenaline Surge

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Skillful Defense

Might Your masterful use of shields greatly increases your damage resistance while blocking. At the highest level, you unlock a special Shield Bash move 1 N/A

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Hardy Constitution

Might Your durable nature enables you to survive nearly anything, from sword wounds to magic flames 2 5 Points in Might
Skillfull Defense

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War Cry

Might  Let loose a terrifying cry that intimidates enemies, reducing their Damage output. Can be upgraded to knock down enemies 5 50 Points in Might

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Terror

Might Your War Cry gains the ability to reduce enemy Armor, opening foes up for your attacks and sometimes causing them to panic 6 70 Points in Might
War Cry

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Precise Weaponry I

Finesse Unlocks Charge special attacks for Daggers and Faeblades 1 N/A

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Precise Weaponry II

Finesse Unlocks Delayed special attacks for Daggers and Faeblades 2 5 Points in Finesse
Precise Weaponry I

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Precise Weaponry III

Finesse Unlocks special attacks from Dodge for Daggers and Faeblades 4 35 Points in Finesse
Precise Weaponry II

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Precise Weaponry IV

Finesse Unlocks special attacks from Parry for Daggers and Faeblades 5 50 Points in Finesse
Precise Weaponry III

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Dagger Mastery

Finesse Your prowess with Daggers lets you get the most out of every cut and thrust 1 N/A

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Faeblade Mastery

Finesse Diligent practice has granted you mastery over the Faeblades, chief weapon of the Summer Court Fae 2 5 Points in Finesse

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Smoke Bomb

Finesse Throw down a smokescreen to stun enemies and blind them to your presence for a short duration 4 35 Points in Finesse

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Poison Bomb

Finesse Further tinkering has enabled you to add a deadly Poison cloud to the effects of your Smoke Bomb 5 50 Points in Finesse
Smoke Bomb

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Longbow Mastery

Finesse Your skill at archery grants you a large bonus to damage while using a Longbow and increases the number of arrows that can be fired before reloading your quiver. Adds Physical Damage to Longbows and an overall Longbow damage boost. Increases the number of arrows in your quiver 1 N/A

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Drawpower

Finesse With your incredible drawpower, each arrow you fire can penetrate even the thickest armor or carapace. Also increases the size of your quiver 2 5 Points in Finesse
Longbow Mastery

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Arrow Storm

Finesse Your skill with the Longbow allows you to fire a volley of arrows into the sky, raining death down on your foes. Also increases the size of your quiver 3 20 Points in Finesse
Longbow Mastery
Drawpower

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Barbed Arrows

Finesse By affixing small barbs to your arrows, each Longbow shot has a chance to deal heavy Bleeding Damage to your foes. Also increases the size of your quiver 4 35 Points in Finesse
Longbow Mastery
Drawpower
Arrow Storm

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Scattershot

Finesse Your skill with Longbows enables you to fire multiple arrows simultaneously. Also increases the size of your quiver 5 50 Points in Finesse
Longbow Mastery
Drawpower
Arrow Storm
Barbed Arrows

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Shadow Flare

Finesse Weaving a burst of shadow magic to wound and stagger enemies in an arc before you. Quickly press the button again to throw a volley of shadowy blades, dealing Pierce and Bleeding Damage 1 N/A

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Enduring Agony

Finesse Secret techniques enable you to extend the duration of all you Poison and Bleeding attacks. Also increases damage. 4 35 Points in Finesse
Shadow Flare

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Gambit

Finesse With an acrobatic leap, you distribute explosives across the battlefield that damage and launch enemies 6 70 Points in Finesse

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Envenomed Edge

Finesse The careful application of vile poisons to all your edged weapons and arrowheads allows you to weaken your opponents 2 5 Points in Finesse

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Inoculation

Finesse Your extensive experience with Poisons grants you heightened resistance to their effects 3 20 Points in Finesse
Envenomed Edge

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Mysterious Toxins

Finesse The skilled mixing of obscure toxins allows your Poison attacks to propagate to other enemies 5 50 Points in Finesse
Envenomed Edge
Inoculation

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Paralytic Poisons

Finesse You have discovered long hidden secrets of poisoncraft, enabling your poison attacks to temporarily stun your opponents 6 70 Points in Finesse
Envenomed Edge
Inoculation
Mysterious Toxins

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Frost Trap

Finesse Plant a Frost Trap which causes Ice and Freezing damage to all nearby enemies when it explodes. A maximum of 4 traps can be placed at a time 2 5 Points in Finesse

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Icy Explosion

Finesse Your roguish ingenuity allows you to build Frost Traps deal additional damage and disorient your enemies 3 20 Points in Finesse
Frost Trap

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Blade Honing

Finesse The razor sharp blades of your weapons cut into your foes with ease. While this Ability is active, Critical Hit Damage for Longswords, Daggers, Faeblades, and Greatswords is substantially increased 4 35 Points in Finesse

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Assassin's Art

Finesse Your deadly grace allows you to deal tremendous amounts of damage from stealth. Unlocks new sneak attacks with Daggers or Faeblades that can instantly kill an unaware enemy if you deal enough damage 1 N/A

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Lunge

Finesse Lunge past your foes with preternatural speed to attack them from behind 3 20 Points in Finesse

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Execution

Finesse With anatomical precision, you deal out higher damage to bleeding foes 6 70 Points in Finesse

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Arcane Weaponry I

Sorcery Unlocks Charge special attacks for the Staff and Chakrams 1 N/A

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Arcane Weaponry II

Sorcery Unlocks special attacks from Block for the Staff and Sceptre 2 5 Points in Sorcery
Arcane Weaponry I

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Arcane Weaponry III

Sorcery Unlocks Delayed special attacks for the Staff and Chakrams 4 35 Points in Sorcery
Arcane Weaponry II

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Arcane Weaponry IV

Sorcery Unlocks Dodge attacks for the Chakrams 5 50 Points in Sorcery
Arcane Weaponry III

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Sceptre Mastery

Sorcery

Long hours of study and practice enable you to wield Sceptres very effectively. Adds Physical Damage to Sceptres and an overall Sceptre damage boost

1 N/A

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Chakram Mastery

Sorcery  Your unique mix of arcane and martial talent enables you to deal incredible damage with Chakrams. Adds Physical Damage to Chakrams and an overall Chakram damage boost 2 5 Points in Sorcery

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Summon Faer Gorta

Sorcery  Use magic to rapidly construct a Faer Gorta who will fight by your side. Summon last 120 seconds 3 20 Points in Sorcery

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Transference

Sorcery Causes the attacks of a summoned Faer Gorta to siphon health from enemies and return it to you 4 35 Points in Sorcery
Summon Faer Gorta

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Masterful Construction

Sorcery Your summoned Faer Gorta swings for more hits in its attack chain, and gains a chance to critical 5 50 Points in Sorcery
Summon Faer Gorta
Transference

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Staff Mastery

Sorcery  You've learned to channel incredible amounts of energy through your Staff, increasing its damage output considerably.
Adds Physical Damage to Staves and an overall Staff damage boost.
1  N/A

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Healing Surge

Sorcery Your magic knits together flesh and bone, healing your wounds. Holding the button longer restores more health. 3 20 Points in Sorcery

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Elemental Rage

Sorcery Combine the mystic elements of Fire, Lightning, and Ice into a devastating chain of attacks 5 50 Points in Sorcery

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Sphere of Protection

Sorcery While active, Sphere of Protection creates a magical barrier that blocks a percentage of damage from each incoming attack. Sustained Cost: 30% Mana 2 5 Points in Sorcery

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Sphere of Reprisal

Sorcery While Sphere of Protection is active, ethereal orbs are created around you which deal damage to enemies they hit. 4 35 Points in Sorcery
Sphere of Protection

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Sphere of Retribution

Sorcery Sphere of Protection gains the power to fire off deadly ethereal splinters when enemies draw near. 6 70 Points in Sorcery
Sphere of Protection
Sphere of Reprisal

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Mark of Flame

Sorcery Tap the button to tag your targets with a magical Mark. Press and hold the button to detonate all Marked enemies with a fiery explosion 2 5 Points in Sorcery

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Smolder

Sorcery Your mastery over the power of fire allows you to increase the effectiveness of all Burning effects, as well as the damage done by Mark of Flame. 4 35 Points in Sorcery
Mark of Flame

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Meteor

Sorcery Calls forth a meteor from the skies, dealing massive damage to the area before you. 6 70 Points in Sorcery
Mark of Flame
Smolder

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Storm Bolt

Sorcery Launch a burst of electrical energy which deals Lightning and Shocking Damage. At higher levels, it can Stun enemies. At level 4, Storm Bolt gains a Shocking Damage AoE on impact  1  N/A

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Chain Lightning

Sorcery Increases the Storm Bolt damage, and causes Shocking Damage to bounce between your enemies more frequently 3 20 Points in Sorcery
Storm Bolt

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Tempest

Sorcery Hold the button for Storm Bolt to summon forth lightning from the heavens, smiting all nearby foes 5 50 Points in Sorcery
Storm Bolt
Chain Lightning

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Conservative Casting

Sorcery Having unlocked countless arcane secrets, you are able to power your Abilities with far less Mana 2 5 Points in Sorcery

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Ice Barrage

Sorcery Sends a scattered blast of ice shards into the air to crash down upon your foes, dealing Ice and Freezing Damage 3 20 Points in Sorcery

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Frostshackle

Sorcery Your knowledge of eldritch frost allows you to extend the duration of all Freezing effects, slowing enemies down for a longer time. Also increases the damage caused by Ice Barrage 4 35 Points in Sorcery
Ice Barrage

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Winter's Embrace

Sorcery Hold the button for Ice Barrage to launch a persistent cloud of ice shards which lasts for a duration. Enemies in the blizzard suffer periodic Ice, Piercing, and Freezing Damage 6 70 Points in Sorcery
Ice Barrage
Frostshackle



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