Arcane Weaponry I

IMG
Description Allows the character to use special moves with the Staff, Chakrams and Sceptre
Ability Tree Sorcery
Max Level 3
Prerequisite 1 point in Sorcery
Type Passive
Tier 1

Arcane Weaponry I is one of the Sorcery Abilities in Kingdoms of Amalur: Re-Reckoning. Arcane Weaponry I requires 1 point in Sorcery to be unlocked. Abilities in Kingdoms of Amalur: Re-Reckoning are used to upgrade your character combat capabilities and are split into three trees.

 

Arcane Weaponry I Description:

  • Allows the character to use special moves with the Staff, Chakrams and Sceptre
  • Can be used to enhance combat moves like charges, blocks, and parries
  • Arcane Weaponry I has 3 levels to improve it.

 

How to unlock Arcane Weaponry I:

 

Arcane Weaponry I Upgrade Table:

Level

Bonus

1

Unlocks special attacks from Block for the Staff and Sceptre and decreases the cost of Sceptre attacks from 5% of your Mana to 4%

Mage's Vortex
Attack with your staff while holding Block to summon a small tornado at the feet of enemies in front of you while you take a spinning step backwards.


Warding Blast
Press Attack while holding Block to perform a Sceptre blast that launches an enemy followed by a short ranged "shielding" attack while stepping forward slightly. Needs to be channeled to launch enemies up and away, otherwise it simply damages

2

Mage's Vortex and Warding Blast apply an additional damage over time effect

3

Mage's Vortex and Warding Blast generate extra Fate

 

Arcane Weaponry I Notes and Tips

  • Notes & Tips

 

 




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