Arcane Weaponry II |
|||
---|---|---|---|
IMG | |||
Description | Unlocks block attacks for the Staff and Sceptre (attacks while blocking with a shield or talisman) | ||
Ability Tree | Sorcery | ||
Max Level | 3 | ||
Prerequisite | 5 points in Sorcery Arcane Weaponry I |
||
Type | Passive | ||
Tier | 2 |
Arcane Weaponry II is one of the Sorcery Abilities in Kingdoms of Amalur: Re-Reckoning. Arcane Weaponry II requires 5 points in Sorcery to be unlocked. Abilities in Kingdoms of Amalur: Re-Reckoning are used to upgrade your character combat capabilities and are split into three trees.
Arcane Weaponry II Description:
- Allows the character to unlock special attacks from Block for the Staff and Sceptre
- Arcane Weaponry II has 3 levels to improve it
How to unlock Arcane Weaponry II:
- Arcane Weaponry II is part of the Sorcery Abilities Tree
- Arcane Weaponry II requires:
- 5 points in Sorcery
- Arcane Weaponry I
Arcane Weaponry II Upgrade Table:
Click table header to sort.
Level |
Bonus |
1 |
Unlocks special attacks from Block for the Staff and Sceptre and decreases the cost of Sceptre attacks from 5% of your Mana to 4%. Mage's Vortex
|
2 |
Mage's Vortex and Warding Blast apply additional damage over time effect |
3 |
Mage's Vortex and Warding Blast generate extra Fate |
Arcane Weaponry II Notes and Tips
- Notes & Tips