Arcane Weaponry III

IMG
Description Unlocks delayed attacks for the Staff and Chakrams
Ability Tree Sorcery
Max Level 3
Prerequisite 35 points in Sorcery
Arcane Weaponry II
Type Passive
Tier 4

Arcane Weaponry III is one of the Sorcery Abilities in Kingdoms of Amalur: Re-Reckoning. Arcane Weaponry III requires 35 points in Sorcery to be unlocked. Abilities in Kingdoms of Amalur: Re-Reckoning are used to upgrade your character combat capabilities and are split into three trees.

 

Arcane Weaponry III Description:

  • Allow the character to unlock "delayed" (timed or just-frame'd) attacks for the Staff and Chakrams
  • Can be used to enhance combat moves like charges, blocks, and parries
  • Arcane Weaponry III has 3 levels to improve it.

 

How to unlock Arcane Weaponry III:

 

Arcane Weaponry III Upgrade Table:

Level

Bonus

1

Unlocks Delayed special attacks for the Staff and Chakrams and decreases the cost of Sceptre attacks from 4% of your Mana to 3%.

Arcane Fury
Press Attack -> Pause -> Attack to perform a 2-part attack with a staff that launches enemies into the air and away from you.


Elemental Escape
Press Attack -> Pause -> Attack to attack an enemy with both Chakrams then launch them into the ground at the enemy's feet, blasting them backwards while you jump away.

2

Arcane Fury and Elemental Escape apply an additional damage over time effect

3

Arcane Fury and Elemental Escape generate extra Fate

 

Arcane Weaponry III Notes and Tips

  • Notes & Tips

 

 




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