Arcane Weaponry III |
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IMG | |||
Description | Unlocks delayed attacks for the Staff and Chakrams | ||
Ability Tree | Sorcery | ||
Max Level | 3 | ||
Prerequisite | 35 points in Sorcery Arcane Weaponry II |
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Type | Passive | ||
Tier | 4 |
Arcane Weaponry III is one of the Sorcery Abilities in Kingdoms of Amalur: Re-Reckoning. Arcane Weaponry III requires 35 points in Sorcery to be unlocked. Abilities in Kingdoms of Amalur: Re-Reckoning are used to upgrade your character combat capabilities and are split into three trees.
Arcane Weaponry III Description:
- Allow the character to unlock "delayed" (timed or just-frame'd) attacks for the Staff and Chakrams
- Can be used to enhance combat moves like charges, blocks, and parries
- Arcane Weaponry III has 3 levels to improve it.
How to unlock Arcane Weaponry III:
- Arcane Weaponry III is part of the Sorcery Abilities Tree
- Arcane Weaponry III requires:
- 35 points in Sorcery
- Arcane Weaponry II
Arcane Weaponry III Upgrade Table:
Level |
Bonus |
1 |
Unlocks Delayed special attacks for the Staff and Chakrams and decreases the cost of Sceptre attacks from 4% of your Mana to 3%. Arcane Fury
|
2 |
Arcane Fury and Elemental Escape apply an additional damage over time effect |
3 |
Arcane Fury and Elemental Escape generate extra Fate |
Arcane Weaponry III Notes and Tips
- Notes & Tips