Status Effects in Kingdoms of Amalur: Re-Reckoning features information on the elemental or non elemental effects that can be inflicted against both enemies and players. This page covers a list of all the Status Effects in the game.
KoA: Re-Reckoning Status Effects
Common Status Effects
The most common Status Effects that can be inflicted in combat:
Bleeding - Target will receive Bleeding Damage over time. Physical Damage and Piercing Damage dealt to target will increase an additional 33%.
Poisoned - Target will receive Poison Damage over time. Reduces the damage dealt by the target by 33%.
Burning - Target will receive Fire Damage over time. Fire Damage has a chance to inflict Panic Status Effect to the target.
Freezing - Target will receive Ice Damage over time. Ice Damage will reduce the target speed by 30%.
Shocking - Target will receive Lightning Damage over time. Shocking has a chance to propagate between enemies within 6 meters.
Stunned - Makes the target unable to act for the duration, indicated by little stars around the target's head.
Panic - During Panic Status Effect, the target will no longer attack and run in circles.
Health Regeneration - Provides an amount of additional Health points per second to the target.
Mana Regeneration - Provides an amount of additional Mana points per second to the target.
Primal - Target will receive Primal Damage over time. Elemental damage dealt to target will increase an additional 50%.
When the Fate Energy bar is full, the character will by able to enter the Reckoning Mode. The Reckoning makes the character deal additional damage and reduces damage received of all type. When Reckoning is active, time slows down, and the Fate Energy slowly drains until depleted. The Reckoning Mode may finish on command, with the depletion of the Fate bar or by Fateshifting an enemy (Fateshifting drains all remaining Fate Energy). If the Fate bar gets depleted before Fateshifting, then all the defeated enemies will stand back up with minimal health.
In The Legend of Deadk Kel DLC the character can enter reckoning mode to open the Fate Door.
Blessing are positive Status Effects obtained by praying at a Shrine. Here's a list of the Blessings and their corresponding Effects:
|Thyrdon's Charge||+20% Damage|
|Death's Touch||15% Chance to Steal 20 Health / Hit
15% Chance to Steal 20 Mana / Hit
|Lyria's Blessing||-25% Mana Costs|
|Mitharu's Protection||+0.5 Health Regen per Sec|
|Ynadon's Justice||+5% Chance to Critical Hit
+25% Critical Hit Damage
|Ethene's Wisdom||+15% Status Effect Durations
+20% Experience Bonus
|Essence of Valor||+9999 Flat Damage Reduction|
|Blessing Of The Heart||+1 Health Regen per Sec|
|Strength of Njordir (Legend of Dead Kel DLC)||+10% Piercing Damage
+10% Lightning Damage
5 Shocking Damage over 6 seconds
|Fury of Vraekor (Legend of Dead Kel DLC)||+10% Fire Damage with Melee|
|Gaea's Reserve (Legend of Dead Kel DLC)||+10% Damage Resistance
+0.5 Mana Regen per Sec
|Watched by the Gods (Teeth of Naros DLC)||+2 Health Regeneration per Second|
Curses are negative Status Effects caused by failing to dispel a ward. Here's a list of the Curses and their corresponding Effects:
|Amman's Burning Gaze||20% chance to burst into flames when striking an enemy|
|Amman's Icy Touch||18% chance to freeze when striking an enemy|
|Amman's Thunderous Rage||15% chance to get struck by lightning when striking an enemy|
|Curse of Armorcrush||-50% Armor|
|Curse of Entropy||-1 Alchemy
-1 Detect Hidden
|Curse of Feeble Mind||-2 Alchemy
-2 Detect Hidden
|Curse of Frailty||-15% Physical Damage
|Curse of Nullskill||-3 Alchemy
-3 Detect Hidden
|Curse of Weakness||-25% Physical Damage|
|Curse of Withering||-25% Damage Resistance vs Fae|
|Fire Curse||-50% Fire Resistance|
|Ice Curse||-50% Ice Resistance|
|Lightning Curse||-50% Lightning Resistance|
|Mountain King's Curse||-15% Damage
|The Corruptor's Curse||-50% Damage Resistance|
|Curse of Slow Thought||-50% mana regeneration.|