Brutal Weaponry II

brutal_weaponry_koa_re_reckoning_wikiguide3_40px
Description Unlocks special attacks for Longswords, Greatswords, and Hammers.
Ability Tree Might
Max Level 3
Prerequisite 5 points in Might abilities
Brutal Weaponry I
Type Passive
Tier 2

Brutal Weaponry II is one of the Might Abilities in Kingdoms of Amalur: Re-Reckoning. Brutal Weaponry II requires 5 points in Might to be unlocked. Abilities in Kingdoms of Amalur: Re-Reckoning are used to upgrade your character combat capabilities and are split into three trees.

 

Brutal Weaponry II Description:

  • Allows the character to unlock special attacks for Longswords, Greatswords, and Hammers.
  • Those attacks improve combat moves such as dodge, block, charge, and parry.
  • There are 3 levels you can improve by spending abilities points:

 

How to unlock Brutal Weaponry II:

Brutal Weaponry II Upgrade Table:

 

Level

Bonus

1

Unlocks special attacks from Block for Longswords, Greatswords, and Hammers.

Phantom Edge:
Attack with Longswords while blocking to duck under enemy attacks followed by a strong slash.
Guillotine:
Attack with the Greatswords while blocking to perform two heavy slams.
Spine Bender:
Attack with the Hammers while blocking to perform a devastating kick, hook, and smash.

2

Phantom Edge, Guillotine, and Spine Bender can apply additional damage over time

3

Phantom Edge, Guillotine, and Spine Bender generate bonus fate

 

 

 

Brutal Weaponry II Notes and Tips

  • Notes & Tips

 

 

Might Abilities in KoA: Re-Reckoning
Adrenaline Surge  ♦  Aftershock  ♦  Battle Frenzy  ♦  Bloodlust  ♦  Brutal Weaponry I  ♦  Brutal Weaponry III  ♦  Brutal Weaponry IV  ♦  Bulwark  ♦  Celerity  ♦  Concussive Force  ♦  Greatsword Mastery  ♦  Hammer Mastery  ♦  Hardy Constitution  ♦  Harpoon  ♦  Longsword Mastery  ♦  Power Strike  ♦  Quake  ♦  Relentless Assault  ♦  Skillful Defense  ♦  Stoneskin  ♦  Terror  ♦  Vengeance  ♦  War Cry  ♦  Wrath

 




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