Brutal Weaponry II

Description Unlocks special attacks for Longswords, Greatswords, and Hammers.
Ability Tree Might
Max Level 3
Prerequisite 5 points in Might abilities
Brutal Weaponry I
Type Passive
Tier 2

Brutal Weaponry II is one of the Might Abilities in Kingdoms of Amalur: Re-Reckoning. Brutal Weaponry II requires 5 points in Might to be unlocked. Abilities in Kingdoms of Amalur: Re-Reckoning are used to upgrade your character combat capabilities and are split into three trees.


Brutal Weaponry II Description:

  • Allows the character to unlock special attacks for Longswords, Greatswords, and Hammers.
  • Those attacks improve combat moves such as dodge, block, charge, and parry.
  • There are 3 levels you can improve by spending abilities points:


How to unlock Brutal Weaponry II:

Brutal Weaponry II Upgrade Table:





Unlocks special attacks from Block for Longswords, Greatswords, and Hammers.

Phantom Edge:
Attack with Longswords while blocking to duck under enemy attacks followed by a strong slash.
Attack with the Greatswords while blocking to perform two heavy slams.
Spine Bender:
Attack with the Hammers while blocking to perform a devastating kick, hook, and smash.


Phantom Edge, Guillotine, and Spine Bender can apply additional damage over time


Phantom Edge, Guillotine, and Spine Bender generate bonus fate




Brutal Weaponry II Notes and Tips

  • Notes & Tips



Might Abilities in KoA: Re-Reckoning
Adrenaline Surge  ♦  Aftershock  ♦  Battle Frenzy  ♦  Bloodlust  ♦  Brutal Weaponry I  ♦  Brutal Weaponry III  ♦  Brutal Weaponry IV  ♦  Bulwark  ♦  Celerity  ♦  Concussive Force  ♦  Greatsword Mastery  ♦  Hammer Mastery  ♦  Hardy Constitution  ♦  Harpoon  ♦  Longsword Mastery  ♦  Power Strike  ♦  Quake  ♦  Relentless Assault  ♦  Skillful Defense  ♦  Stoneskin  ♦  Terror  ♦  Vengeance  ♦  War Cry  ♦  Wrath


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