Chakrams are a hybrid weapon type in Kingdoms of Amalur: Re-Reckoning. Chakrams are a mid-range weapon that deals focused attacks as well as circular area of effect damage.

 

 

Damage

  • Chakrams deal base damage consisting of physical damage and elemental damage, with an approximately 50/50 split ratio.
    • Fire Chakrams deal Fire Damage. The extra burning damage over time is approximately 200% of the base fire damage over 3 seconds.
    • Ice Chakrams deal Ice damage. The extra freezing damage over time is is approximately 100% of the base ice damage over 6 seconds.
    • Lightning Chakrams deal Lightning damage. The extra Shocking damage over time is approximately 140% of the base lightning damage over 5 seconds.
    • Primal Chakrams deal Primal damage, with an extra primal damage over time of approximately 140% of the base Primal damage over 10 seconds.
  • Chakrams have an average attack speed.
  • By spending points on the Arcane Weaponry series of abilities, you will unlock more combat moves for the Chakrams.
  • Even though Chakrams have a moderately low damage output per hit, they compensate this with the damage over time effect which can make Chakrams one of the strongest weapons of the game.

Abilities

Investing in the Arcane Weaponry will grant new attack moves for the Chakrams and investing in the Chakram Mastery will increase the damage delivered when using one to attack. There are other indirect ways to improve damage output or add effects to the use of the Chakrams like for example the Blade Honing ability from the Finesse tree, that improves critical hits dealt with all bladed-type weapon

Crafting

The Fateless One can use any Blacksmithing Forge, to craft Chakrams by using an elemental Disc and a Handle.Bindings and Grips can also be used as an additional component but it is not mandatory.

Weapon Moves

 

  • Maelstrom: Flings the Chakrams around The Fateless One in an expanding circle. (Requires Arcane Weaponry I)
  • Elemental Escape: Attacks with both Chakrams and dodges backwards getting away from danger. (Requires Arcane Weaponry II)
  • Orbit Blades: Dodges and launches the enemy into the air. (Requires Arcane Weaponry III)
 

 

 

All Chakrams in Kingdoms of Amalur: Re-Reckoning

 

Weapon Name

Rarity

Base Damage

Durability

Requirements

Effects

Iron Chakrams (Fire)
Common 23   20 1  N/A
Iron Chakrams (Lightning)
Common 20   20 1 N/A
Iron Chakrams (Ice)
Common 18  20 1 N/A
Steel Chakrams (Fire)
Common 41 22 3 N/A
Steel Chakrams (Lightning)
Common 36  22 3 N/A
Steel Chakrams (Ice)
Common 30 22 3 N/A
Azurite Chakrams (Fire)
Common 71  24 7 N/A
Azurite Chakrams (Lightning)
Common 62 24 7 N/A
Azurite Chakrams (Ice)
Common 54  24 7 N/A
Sylvanite Chakrams (Fire)
Common 84 26 12 N/A
Sylvanite Chakrams (Lightning)
Common 112 26 12 N/A
Sylvanite Chakrams (Ice)
Common 112 26 12 N/A
Prismere Chakrams (Fire)
Common 150  28 16 N/A
Prismere Chakrams (Lightning)
Common  128 28 16 N/A
Prismere Chakrams (Ice)
Common 111  28 16  N/A
Primal Chakrams
Infrequent 141 25 N/A N/A
Allender's Edge
Unique 137 46 13

+85 Mana.
+20% Damage.

Baronett's Blades
Unique 186 25 20  +15% Critical Hit.
+15% Damage vs Heavily Wounded targets.
Crafter's Hand
Unique 90  46  10 +70 Health
+10% Chance to Critical Hit.
Dragon Eyes
Unique 76  44 6  +10% Critical Chance
Fate's Eyes
Unique 24 20 1 +15% Reckoning Duration
Flotsam Chakrams
Unique  181  25 20 20 Bleeding Damage over 5 Seconds.
20 Poison damage 
over 5 seconds. 
Hengerings
Unique 155 25 N/A +8% Fire Damage.
+8% Ice Damage.
+8% Lightning Damage.
+1 Mana regen per second.
Katalepsis
Unique 175  48 14 22 Piercing Damage.
25 Bleeding Damage over 5 seconds. 
Oristhimos
Unique  135 48  18 +15% Damage with Magic.
+15% Ice Damage
While low at mana.
Rimescythe
Unique 33 42 2 +5% Ice Damage.
+15 Mana
Solstice
Unique 157 46 12  N/A
Stormscythe
Unique 75 44 9 10% Chance to Steal
18 Mana per hit. 
The Song
Unique 18  25 1 +5% Health.
+5% Chance to Steal
23 Mana per hit. 
Titan's Cuff
Unique 135 25 N/A +6% Stun Duration.
+10% Damage vs. Kollossae.
Twinned Souls
Unique 27  20 1 +10 Health
+10 Mana 
Crystallis
Unique 147 50 19 49 Physical Damage
49 Ice Damage
49 Freezing Damage over 6 seconds
-12% Mana Costs
30% Chance to stunned enemies



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