The Great General

Type Main Quest
Quest Giver Alyn Shir
Location Ysa
Prerequisite The Coming Storm
Next Quest Breaking the Siege
Reward Experience points

The Great General is a Quest in Kingdoms of Amalur:Re-Reckoning. The Great General is the seventh Main Quest available to the player. Completing  The Great General will progress the story forward.


I've spoken to Alyn Shir, and she has suggested that I might be able to find an ally in the Plains of Erathell. She has asked me to meet her in the village of Emaire, where we can discuss this in more detail.

The Great General Important NPCs


The Great General Objectives


The Great General Walkthrough

  • Make your way to Emaire in The Wolds. Enter the Blue Bear Tavern and speak with Alyn Shir. She tells you of how General Tileria lost Mel Senshir to the Balor and is now looking for an ancient legendary weapon to destroy him.
  • You must now head to the ruins of Urul-Tusk in the Cradle of Summer to the northwest.
  • Once you arrive at Urul-Tusk, speak with General Tileria to learn about the Windstones and how they may be the key to opening the doors to the ruins.
  • Use the Erathi Windchime she gives you on the Ancient Windstone nearby. You will be ambushed by a Niskaru Bloodhunter, so be prepared to fight.
  • After battle, speak to General Tileria and she will task you with finding the four other Windstones and striking them with the chime to open the door to Urul-Tusk. You may do them in any order but for the purpose of this guide, the locations of the four Windstones are as follows:the_great_general_windstones_koa_wiki_guide
    1. Central area of Tala-Rane. Striking this will summon two Niskaru Raiders.
    2. South of Caer Tosai in western Kandrian. There are a few Tuatha and a Jottun in the area, and another group will appear after striking the stone.
    3. Northeast corner of Acatha. Be prepared to fight four Niskaru Bloodhunters.
    4. Northeast corner of Forsaken Plain. This will trigger a fight with a Niskaru Tyrant. You can immediately run away as this can be a difficult fight, but if you choose to engage him, be aware of his prolonged fire breath attacks and his incredibly fast dash attack. Use lightning attacks for a chance at stunning him and Fateshift when you can.
  • After striking the fourth Windstone, make your way back to Urul-Tusk. Enter the ruins and head west through the narrow pathway.
  • When you reach the fork, you are ambushed by three Niskaru Bloodhunters. Take the left when you reach a staircase for a chest. Head down the steps for three more Niskaru and another chest in the southern corner.
  • Proceed west and you will see two more Niskaru enter. There is another chest in this room.
  • Keep moving forward until you encounter some Giant Rats. Dispose of them and collect the two chests in the following room. Head east towards a hidden passage and pull the Erathi Sigil-Stone to proceed.
  • Head down and dispose of the two Niskaru, then check behind the stairs for a chest. The room above the stairs will begin a boss fight.
  • Tileria will require your help keeping the Niskaru busy while she pulls the spear out. After the cutscene, two Niskaru will jump out at you. Once defeated, three more will come running in. Make quick work of them and the boss Azaghaal will make his appearance. This fight is similar to the Niskaru Tyrant at the final windstone. Azaghaal will shoot fireballs from his mouth and can also use a frost breath attack dealing high magical damage. Watch out for his stretching arms that have quite some range. Azaghaal will use a tail spin attack when at melee range and will attempt to close the distance with a powerful charge if you're too far away. The charge is easy to dodge and leaves him vulnerable to a counter.
  • Once Azaghaal is defeated, Tileria will be able to pull out the Piercing Light. With legendary weapon in hand, she tells you to meet her in Rathir so you can get to Mel Senshir. Leave the area and proceed east to the great city.


The Great General Rewards

  • Experience Points. (Amount depends on difficulty).
  • x25000 Gold.


The Great General Notable Loot

Note: As most loot in Kingdoms of Amalur: Re-Reckoning is randomly generated, this section will only list notable scripted loot:

  • N/A


The Great General Notes & Tips

  • Notes & tips go here




Quests in KoA: Re-Reckoning
A Brutal Contract  ♦  A Master's Touch  ♦  A Page-Turner  ♦  A Pilgrim's Setback  ♦  A Preordained Encounter  ♦  A Second to a Duel  ♦  A Silver Tongue  ♦  A Small Favor  ♦  A Tangled Web  ♦  Aggressive Brownies  ♦  An Old Bond  ♦  An Old Friend  ♦  Antelope Racing  ♦  Applied Science  ♦  Aron Excavations  ♦  Ashes to Ashes  ♦  Back to Basics  ♦  Bad Blood  ♦  Ballad of Bloody Bones  ♦  Band of Brother Monks  ♦  Bell, Book and Candle  ♦  Beyond the Barricades  ♦  Bloodbane  ♦  Bone Town  ♦  Breaking Fate  ♦  Breaking The Siege  ♦  Brother Fallon's Beads  ♦  Building Bridges  ♦  Buried Alive  ♦  Castor's Wrath  ♦  Chaos Matter Delivery  ♦  Circles of Strife  ♦  Collections  ♦  Community Service  ♦  Crafting Made Simple  ♦  Crisis of Faith  ♦  Crucible  ♦  Cursed Kingdom  ♦  Cutting the Threads  ♦  Dangerous Games  ♦  Dangers of the Sidhe  ♦  Deserters' Deserts  ♦  Dramatis Personae  ♦  Echoes of the Past  ♦  Enemies in High Places  ♦  Every Sparrow Fallen  ♦  Executive Orders  ♦  Fae at the Mine  ♦  False Prophets  ♦  Fellfire Bloom  ♦  Floodgates  ♦  Going Primal  ♦  Good with Locks  ♦  Gossamer End  ♦  Grim Harvest  ♦  Guard Down  ♦  Hair of the Dog  ♦  Hand-Delivered  ♦  Headhunters  ♦  Hearts of Chaos  ♦  Her Righteous Fury  ♦  His Brother's Keeper  ♦  Hoarders in the Sewer  ♦  Homecoming  ♦  Hope of the Fatesworn  ♦  Hunting the Thresh  ♦  Imelda's Charm  ♦  Into the Breach  ♦  Into the Light  ♦  Invasive Species  ♦  Keeper of the Keys  ♦  Kidnapped  ♦  Knowledge Lost  ♦  Lab Assistant  ♦  Labor of Love  ♦  Last Breath  ♦  Leaky Faucets  ♦  Learning Curve  ♦  Lesson of the Bones  ♦  Lone Survivor  ♦  Lost  ♦  Lost in the Sewers  ♦  Lucky Charm  ♦  Making Enemies  ♦  Members Only  ♦  Miners in the Sand  ♦  Missing Keys  ♦  Mixing Business  ♦  Myrrine's Burden  ♦  Mysterious Monoliths  ♦  New Horizons  ♦  Niahm's Labors  ♦  Night Barghest  ♦  Niskaru Fangs  ♦  Of Life and Death  ♦  Of My Own Invention  ♦  Oh, the Indignitaries  ♦  Old Friends, New Foes  ♦  One Drop  ♦  Opening a Vein  ♦  Order of Operations  ♦  Out of the Darkness  ♦  Out of the Past  ♦  Out of the Ruins  ♦  Outcast's Revenge  ♦  Paper Trail  ♦  Payback  ♦  Plagueshield  ♦  Pride Before a Fall  ♦  Raising the Dead  ♦  Rallying Cry  ♦  Rat Plague  ♦  Ratofer's Pawns  ♦  Recipe for Trouble  ♦  Reckoning  ♦  Red in Tooth and Claw  ♦  Reprisal, Reprised  ♦  Resting the Bones  ♦  Return to Sender  ♦  Rivener Tarsus (Quest)  ♦  Rock Collection  ♦  Rogue Harvest  ♦  Runaways  ♦  Running with Scalpels  ♦  School of Hard Knocks  ♦  Shine and Shadow (Quest)  ♦  Shipping Error  ♦  Silence Falls  ♦  Sins of the Father  ♦  Sisterly Love  ♦  Smuggler's Run  ♦  Song of Sir Sagrell  ♦  Spider Season  ♦  Stolen Ticket  ♦  Stowaway  ♦  Strict Accounts  ♦  Taking Vengeance  ♦  The Antelope  ♦  The Best Defense  ♦  The Broken Crown  ♦  The Brownie Den  ♦  The Champions  ♦  The Coming Storm  ♦  The Commendation  ♦  The Crossing  ♦  The Cursed Grove  ♦  The Cynrics  ♦  The Darkvari  ♦  The Erathell's Blessing  ♦  The Fisherman's Bride  ♦  The Flowering  ♦  The Giant Killer  ♦  The Great Game  ♦  The Guided Hands  ♦  The Heart of Sibun  ♦  The Height of Crime  ♦  The Hero and the Maid  ♦  The Hunters Hunted  ♦  The Lord Kandrian  ♦  The Lost Litanies  ♦  The Messenger  ♦  The Natural Order  ♦  The New God  ♦  The Orison  ♦  The Road Patrol  ♦  The Sewer Run  ♦  The Sound of Mithros  ♦  The Taken  ♦  The Tinker's Daughter  ♦  The Tithes that Bind  ♦  The Treasures of Culn  ♦  The Tree and the Branches  ♦  The Valley of the Blessed  ♦  The Waters of Madness  ♦  The Widow's Wrath  ♦  The Zungars  ♦  They Walk Among Us  ♦  Tidings of War  ♦  Time of Need  ♦  Tirin's Secret  ♦  Trial by Fire  ♦  Two Knights and a Troll  ♦  Ungentle Beasts  ♦  Unlucky Charm  ♦  Unsettling News  ♦  Uprising  ♦  Vane's Luck  ♦  What Ales You  ♦  What Lies Beneath  ♦  Whereabouts Unknown  ♦  Will and Waters  ♦  Worth Fighting For  ♦  Wrest from Peace

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