Into the Light

reckoning_mode_koa_wiki_guide
Type Main Quest
Quest Giver Fomorous Hugues
Location Well of Souls
Prerequisite Out of the Darkness
Next Quest Old Friends, New Foes
The Hunters Hunted
Reward Experience Points
100 Fate Points

Into the Light is a Quest in Kingdoms of Amalur:Re-Reckoning. Into the Light is the second Main Quest available to the player. Completing  Into the Light will progress the story forward.

 

Just before Hugues escaped, he told me to find a Fateweaver named Agarth in the town of Gorhart. This Fateweaver should be able to shed some light on my condition. Argarth, Fateweaver and close friend to Hugues, says that I appear to have no fate. If it's true, I would be the first mortal with no destiny.

Into the Light Important NPCs

 

Into the Light Objectives

 

Into the Light Walkthrough

  • Follow the quest marker towards Gorhart. Shortly after, you will have an unavoidable encounter with Agarth. You will get ambushed by some Tuatha soldiers and introduced to Reckoning Mode.  After the battle, Agarth will speak to you again and introduce you to the Destinies system. For now, choose any one of the starting Destinies as anything is better than The Fateless One.
  • Agarth will now direct you to another Fateweaver by the name of Arden. He is located at his hut towards the east past Gorhart. Continue on to Gorhart and then follow the path along the mountains into Yolvan.
  • Arden's Hut is towards the south, just before Webwood. Inside, you will meet the mysterious Alyn Shir, who will briefly speak with you about what's going on. She quickly disappears as Agarth catches up to you. He now tells you to head to the ruins of Dellach in Ettinmere to the southwest. Cut through Webwood and head west into Ettinmere.
  • At the entrance to the ruins, you are reunited with Agarth. Help him slay the Ettin Shaman and he will accompany you inside as you search for a relic. Within the ruins are mostly Ettin and Wolves as enemies. It's best to focus down the wolves to make it easier to defeat the much slower, more powerful Ettin Brutes and Ettin Shamans.
  • This is a pretty straightforward dungeon with a similar set of rooms, enemies and chests throughout. Follow Agarth, fighting and opening doors along the way. Be aware of one room with a lone Kobold. Approaching it will summon a large number of Kobolds which can prove to be quite difficult.
  • You'll come across a room with some Ettin and Kobolds at war. Use this to your advantage and take both groups out. The next room will have an Ettin Warpriest. Play safe and look for openings just as with the Rock Troll fight and it shouldn't be too difficult. Continue along the corridor, clearing Kobolds along the way as you enter the Theater of Fate.
  • You are faced with a few Niskaru Bloodhunters. Simply counter them after blocking their attacks. Agarth is available as a distraction and you should be able to make quick work of the enemies.
  • Touch the Destiny Stone to receive the Codex of Destiny.
  • You will then be ambushed by a large number of Tuatha soldiers. Defeat them and then talk to Alyn Shir to receive the main quest Old Friends, New Foes. Speak with Agarth after to receive the main quest The Hunters Hunted. You may do these quests in any order.

 

Into the Light Quest Rewards

  • 100 Fate Points.
  • Experience Points.

 

Into the Light Notable Loot

Note: As most loot in Kingdoms of Amalur: Re-Reckoning is randomly generated, this section will only list notable scripted loot:

  • N/A

 

Into the Light Notes & Tips

  • Notes & tips go here

 

 

 

 
Quests in KoA: Re-Reckoning
A Brutal Contract  ♦  A Master's Touch  ♦  A Page-Turner  ♦  A Pilgrim's Setback  ♦  A Preordained Encounter  ♦  A Second to a Duel  ♦  A Silver Tongue  ♦  A Small Favor  ♦  A Tangled Web  ♦  Aggressive Brownies  ♦  An Old Bond  ♦  An Old Friend  ♦  Antelope Racing  ♦  Applied Science  ♦  Aron Excavations  ♦  Ashes to Ashes  ♦  Back to Basics  ♦  Bad Blood  ♦  Ballad of Bloody Bones  ♦  Band of Brother Monks  ♦  Bell, Book and Candle  ♦  Beyond the Barricades  ♦  Bloodbane  ♦  Bone Town  ♦  Breaking Fate  ♦  Breaking The Siege  ♦  Brother Fallon's Beads  ♦  Building Bridges  ♦  Buried Alive  ♦  Castor's Wrath  ♦  Chaos Matter Delivery  ♦  Circles of Strife  ♦  Collections  ♦  Community Service  ♦  Crafting Made Simple  ♦  Crisis of Faith  ♦  Crucible  ♦  Cursed Kingdom  ♦  Cutting the Threads  ♦  Dangerous Games  ♦  Dangers of the Sidhe  ♦  Deserters' Deserts  ♦  Dramatis Personae  ♦  Echoes of the Past  ♦  Enemies in High Places  ♦  Every Sparrow Fallen  ♦  Executive Orders  ♦  Fae at the Mine  ♦  False Prophets  ♦  Fellfire Bloom  ♦  Floodgates  ♦  Going Primal  ♦  Good with Locks  ♦  Gossamer End  ♦  Grim Harvest  ♦  Guard Down  ♦  Hair of the Dog  ♦  Hand-Delivered  ♦  Headhunters  ♦  Hearts of Chaos  ♦  Her Righteous Fury  ♦  His Brother's Keeper  ♦  Hoarders in the Sewer  ♦  Homecoming  ♦  Hope of the Fatesworn  ♦  Hunting the Thresh  ♦  Imelda's Charm  ♦  Into the Breach  ♦  Invasive Species  ♦  Keeper of the Keys  ♦  Kidnapped  ♦  Knowledge Lost  ♦  Lab Assistant  ♦  Labor of Love  ♦  Last Breath  ♦  Leaky Faucets  ♦  Learning Curve  ♦  Lesson of the Bones  ♦  Lone Survivor  ♦  Lost  ♦  Lost in the Sewers  ♦  Lucky Charm  ♦  Making Enemies  ♦  Members Only  ♦  Miners in the Sand  ♦  Missing Keys  ♦  Mixing Business  ♦  Myrrine's Burden  ♦  Mysterious Monoliths  ♦  New Horizons  ♦  Niahm's Labors  ♦  Night Barghest  ♦  Niskaru Fangs  ♦  Of Life and Death  ♦  Of My Own Invention  ♦  Oh, the Indignitaries  ♦  Old Friends, New Foes  ♦  One Drop  ♦  Opening a Vein  ♦  Order of Operations  ♦  Out of the Darkness  ♦  Out of the Past  ♦  Out of the Ruins  ♦  Outcast's Revenge  ♦  Paper Trail  ♦  Payback  ♦  Plagueshield  ♦  Pride Before a Fall  ♦  Raising the Dead  ♦  Rallying Cry  ♦  Rat Plague  ♦  Ratofer's Pawns  ♦  Recipe for Trouble  ♦  Reckoning  ♦  Red in Tooth and Claw  ♦  Reprisal, Reprised  ♦  Resting the Bones  ♦  Return to Sender  ♦  Rivener Tarsus (Quest)  ♦  Rock Collection  ♦  Rogue Harvest  ♦  Runaways  ♦  Running with Scalpels  ♦  School of Hard Knocks  ♦  Shine and Shadow (Quest)  ♦  Shipping Error  ♦  Silence Falls  ♦  Sins of the Father  ♦  Sisterly Love  ♦  Smuggler's Run  ♦  Song of Sir Sagrell  ♦  Spider Season  ♦  Stolen Ticket  ♦  Stowaway  ♦  Strict Accounts  ♦  Taking Vengeance  ♦  The Antelope  ♦  The Best Defense  ♦  The Broken Crown  ♦  The Brownie Den  ♦  The Champions  ♦  The Coming Storm  ♦  The Commendation  ♦  The Crossing  ♦  The Cursed Grove  ♦  The Cynrics  ♦  The Darkvari  ♦  The Erathell's Blessing  ♦  The Fisherman's Bride  ♦  The Flowering  ♦  The Giant Killer  ♦  The Great Game  ♦  The Great General  ♦  The Guided Hands  ♦  The Heart of Sibun  ♦  The Height of Crime  ♦  The Hero and the Maid  ♦  The Hunters Hunted  ♦  The Lord Kandrian  ♦  The Lost Litanies  ♦  The Messenger  ♦  The Natural Order  ♦  The New God  ♦  The Orison  ♦  The Road Patrol  ♦  The Sewer Run  ♦  The Sound of Mithros  ♦  The Taken  ♦  The Tinker's Daughter  ♦  The Tithes that Bind  ♦  The Treasures of Culn  ♦  The Tree and the Branches  ♦  The Valley of the Blessed  ♦  The Waters of Madness  ♦  The Widow's Wrath  ♦  The Zungars  ♦  They Walk Among Us  ♦  Tidings of War  ♦  Time of Need  ♦  Tirin's Secret  ♦  Trial by Fire  ♦  Two Knights and a Troll  ♦  Ungentle Beasts  ♦  Unlucky Charm  ♦  Unsettling News  ♦  Uprising  ♦  Vane's Luck  ♦  What Ales You  ♦  What Lies Beneath  ♦  Whereabouts Unknown  ♦  Will and Waters  ♦  Worth Fighting For  ♦  Wrest from Peace



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