Races in Kingdoms of Amalur: Re-Reckoning refers to the hero's physical characteristics. There are 4 different races that players can choose from during Character Creation, which changes the appearance of the hero but it also affects its skills. This page covers a list of both playable and non-playable races in Kingdoms of Amalur: Re-Reckoning.
KoA: Re-Reckoning Races
Playable Races

Almain
(Humans)
Racial Bonuses: Alchemy +1, Blacksmithing +2, Persuasion +1
"The Almain are a warlike and religious nation of a storied origin. Many Almain come to The Faelands seeking freedom while honoring the traditions of their homeland."

Varani
(Humans)
Racial Bonuses: Detect Hidden +1, Mercantile +1, Lockpicking +2
"Hardened by the high seas, the Varani are just as frequently pirates and mercenaries as they are shrewd merchants. They favor swords and daggers as seaworthy weapons."

Ljosalfar
(Light Elves)
Racial Bonuses: Dispelling +2, Alchemy +1, Sagecraft +1
"The Ljosalfar are a proud and ancient people from the frozen lands of the north. Ljosalfar judge themselves fit to divine right from wrong under wind, sun, and sky, and mete an even-handed justice."

Dokkalfar
(Dark Elves)
Racial Bonuses: Stealth +2, Persuasion +1, Sagecraft +1.
"Dokkalfar are renowned as sophisticated students of magic and diplomacy. While they do not shy from conflict, they prefer to resolve disputes subtly and with grace, or efficiently, in silence."
Non-playable Races
Gnome
Determined. Strategic. Ingenious
Gnomes are practical and pragmatic. A long-thinking people, they approach all problems and goals rationally
Summer Fae
Enigmatic. Magical. Eternal
The Summer Fae, also known as the Seelie, represent growth, warmth, and the emergence of life
Winter Fae
Harsh. Unyielding. Inevitable
The Winter Fae represent the waning of the seasons, the entropy and death which are a necessary part of the Great Cycle