Races in Kingdoms of Amalur: Re-Reckoning refers to the hero's physical characteristics. There are 4 different races that players can choose from during Character Creation, which changes the appearance of the hero but it also affects its skills. This page covers a list of both playable and non-playable races in Kingdoms of Amalur: Re-Reckoning.
KoA: Re-Reckoning Races
Racial Bonuses: Detect Hidden +1, Mercantile +1, Lockpicking +2
"Hardened by the high seas, the Varani are just as frequently pirates and mercenaries as they are shrewd merchants. They favor swords and daggers as seaworthy weapons."
Racial Bonuses: Dispelling +2, Alchemy +1, Sagecraft +1
"The Ljosalfar are a proud and ancient people from the frozen lands of the north. Ljosalfar judge themselves fit to divine right from wrong under wind, sun, and sky, and mete an even-handed justice."
Racial Bonuses: Stealth +2, Persuasion +1, Sagecraft +1.
"Dokkalfar are renowned as sophisticated students of magic and diplomacy. While they do not shy from conflict, they prefer to resolve disputes subtly and with grace, or efficiently, in silence."
Determined. Strategic. Ingenious
Gnomes are practical and pragmatic. A long-thinking people, they approach all problems and goals rationally
Enigmatic. Magical. Eternal
The Summer Fae, also known as the Seelie, represent growth, warmth, and the emergence of life
Harsh. Unyielding. Inevitable
The Winter Fae represent the waning of the seasons, the entropy and death which are a necessary part of the Great Cycle
Bolgans are one of the giant races of Amalur, but unlike the Kollosae, they are quite violent and do not seem to possess much intelligence.
Intelligent and dangerous
Jottuns are large, brown-skinned giant-like enemies who generally wield large hammere
Warlike and primitive
Ettins are a savage race of two-headed giants that are found in the wilds of Amalur