Armor for Kingdoms of Amalur: Re-Reckoning features different equipment that grants defensive properties and additional bonuses or effects to the player.

Armor grants defenses against enemies and also provides unique properties that affect the player's stats and it also changes the hero's appearance.
Armor is divided into six pieces: head armor, chest armor, hands armor, legs armor, feet armor, and shields. Each piece varies in terms of stats, strengths, weaknesses, and bonuses.

 

Armor Categories in KoA: Re-Reckoning

 

Might Armor

Intended for Fighter-style characters. To wear these, you have to spend skill points in the Might Skilltree

Sorcery Armor

Intended for Mage-style characters. To wear these, you have to spend skill points in the Sorcery Skilltree.

Finesse Armor

Intended for Rogue-style characters. To wear these, you have to spend skill points in the Finesse Skilltree

 

Might Armor

Armor Sets (Might)  in Kingdoms of Amalur: Re-Reckoning are pieces of Armor that complement each other and grant larger bonus the more pieces of the same set of Armor are equipped. Armor Sets in Kingdoms of Amalur: Re-Reckoning, start granting bonuses when two pieces of the same set are equipped and also grant more bonuses when three or four pieces of the same set are equipped at the same time.

The player can also mix sets. using two Armor pieces of one set to get the first bonus and three Armor pieces of a different set to get two other bonuses.
As stand-alone items, Armor Set pieces tend to be around the Infrequent level quality Armor and the name of said piece can be identifiable easily by its golden lettering.

 

 

 

All Armor Sets for Might-Based Characters

 

Set Name

Max. Might Level Required

Bonus with 2 pieces equipped

Bonus with 3 pieces equipped

Bonus with 4 pieces equipped

Belen's Armor Set
9 +10% Fire Damage.
+10% Ice Damage.
+10% Lightning Damage.
+15% Stun Duration. +15% Piercing Damage.
Bolgans' Bane Armor Set
36 +15% Critical Hit Damage.

+15% Melee Block Efficiency.
+15% Magic Block Efficiency.
+15% Ranged Block Efficiency.

+2 to Might Abilities
Castaway's Armor Set
18 +20% Armor. +10% Elemental Resistance. +15% Damage vs. Beasts.
Ceremonial Armor Set
6 +10% Melee Block Efficacy.
+10% Magic Block Efficacy.
+10% Ranger Block Efficacy.

+10 Armor. +25 Health.
Corthian Armor Set
28 +20% Bleeding Resistance. +20% Piercing Resistance. +15% Elemental Resistance. 
Crucible Armor Set
37 +25 Armor. +25% Bleeding Damage.  +15% Piercing Damage.
Dvergan Armor Set
39 +10% Block Efficacy. +15% Piercing Resistance.  +20% Damage during Daytime. 
Eagonn's Armor Set
39 +20% Fire Damage. +15% Elemental Resistance. +20% Bleeding Resistance.
Faehunter Armor Set
33 +10% Melee Block Efficacy.
+10% Magic Block Efficacy.
+10% Ranged Block Efficacy.
+2 to Might Abilities. +25% Physical Damage.
Gaea's Armor Set
36 +25% Chance to Stun. +15% Stun Duration. +30 Armor.
Helius Armor Set
24 +15% Damage Resistance during Daytime. +2 Health Regen per Sec. +15% Physical Damage.
Kerrod's Armor Set
39 +15% Critical Hit Damage.  +25% Stun Duration. +35 Armor.
Legion Armor Set
16 +10% Melee Block Efficacy.
+10% Ranged Block Efficacy.
+10% Magic Block Efficacy.
+2 to Might Abilities. +15% Physical Resistance.
Martyr Armor Set
19 +15% Chance to Stun. +25% Stun Duration. +15% Damage with Longswords and Hammers.
Nightstone Armor Set
43 +5% Mana. +10% Piercing Resistance. +15% Health.
Raven Guard Armor Set
24 +15% Armor. +25% Mana. +2 to Might Abilities.
Remnant Armor Set
43 +5% Physical Resistance. +1 Health Regen per Second. +10% Armor.
Shepard's Armor Set
2 +10 Armor. +0.1 Health Regen per Second.
+1 Mana Regen per Second.
+10% Elemental Resistance.
The Guardian Armor Set
44 +10% Block Efficacy. +10% Piercing Resistance. N/A.
Thyrdon's War Armor Set
12 +10% Chance to Stun. +15% Piercing Resistance. +15% Physical Damage.
Vengeance Armor Set
33 +15% Physical Damage. +15% Elemental Resistance. 25 Ice Damage.
Vigilant Armor Set
3  +10% Stun Duration.  +15 Health. N/A.
Warsworn Armor Set
20 +15% Armor. +20% Physical Resistance. +15% Elemental Resistance.
Hope of the Fatesworn Set
-- +1 to Might Abilities
+1 to Finesse Abilities
+1 to Sorcery Abilities
Spawn a barrier when getting hit that blocks all magic damage for limited time (30s cooldown) Enemies touching the barrier receive a slowdown effect
Goliath Armor Set
44 Ability to parry block breaking attacks. Parrying successfully grants stagger immunity for 10s.  Each consecutive successful parry adds an inactive "Lupoku's Luck" effect (stacking infinitely) - attack an enemy to activate the stack for a great physical damage boost.

Sorcery Armor

Armor Sets (Sorcery)  in Kingdoms of Amalur: Re-Reckoning are equippable pieces of Armor that complement each other and grant larger bonus the more pieces of the same set of Armor are equipped. Armor Sets in Kingdoms of Amalur: Re-Reckoning, start granting bonuses when two pieces of the same set are equipped and also grant more bonuses when three or four pieces of the same set are equipped at the same time. The player can also mix sets, using two Armor pieces of one set to get the first bonus and three Armor pieces of a different set to get two other bonuses.
As stand-alone items, Armor Set pieces tend to be around the Infrequent level quality Armor and the name of said piece can be identifiable easily by its golden lettering.

 

All Armor Sets for Sorcery-Based Characters

 

 

Set Name

Max. Sorcery Level Required

Bonus with 2 pieces equipped

Bonus with 3 pieces equipped

Bonus with 4 pieces equipped

Arcanist's Armor Set
32 +25% Fire Damage.  +15% Elemental Resistance.  +25% Mana. 
Aryllia's Armor Set
35 +15% Ice Resistance.  +25% Mana.  10% Chance to Freeze enemies when attacked. 
Children of Erathell Armor Set
43  +10% Mana. +10% Physical Resistance.  +6% Chance to Critical Hit with Magic. 
Dark Empyrean Armor Set
N/A. +25% Mana.  +15% Health.  +2 to Sorcery Abilities
Divine Grasp Armor Set
38 +2 Mana Regen per Sec. +25% Armor  +20% Physical Resistance 
Elemental Cloak Armor Set
28 +1 Health Regen per Sec.  -20% Mana Costs.  +2 to Sorcery Abilities.
Enke's Armor Set
43 -35% Mana Costs. +30% Mana.  +15% Fire Damage.
+15% Ice Damage.
  +15% Lightning Damage.
Frostweave Armor Set
8 +1 Mana Regen per Sec.  +2 Health Regen per Sec.  +12 Armor.
Harbinger's Armor Set
25 +2 to Sorcery Abilities. +2 Mana Regen per Sec.  +25% Physical Resistance 
House of Ballads Armor Set
+15% Critical Hit Damage with Magic.  +10% Melee Block Efficacy.
+10% Ranged Block Efficacy.
+10% Magic Block Efficacy. 
+15% Health. 
Lachlan's Armor Set
38 +25% Mana.  +20% Fire Damage.
+20% Ice Damage.
+20% Lightning Damage. 
+10% Chance to Burn enemies when attacked.
Lyria's Armor Set
10  +25% Mana. +25% Health.  +12% Elemental Resistance. 
Pensive Armor Set
3 +10% Ice Damage.  +2 Stealth.  +5% Experience while in Reckoning Mode.
Primal Armor Set
N/A.  +10% Primal Damage.  +1 Mana Regen per Sec. -15% Mana Costs. 
Seasons Armor Set
32  +15% Lightning Resistance.  +25% Mana.  10% Chance to Shock enemies when attacked.
Skymason's Armor Set
38  +5% Elemental Resistance.  +10% Health.  +10% Status Effect Durations vs. Kollossae. 
Sorrow Armor Set
N/A  +15% Fire Damage.
+15% Ice Damage.
+15% Lightning Damage. 
+2 to Sorcery Abilities. +15% Elemental Resistance. 
The Valley Armor Set
N/A  +10% Elemental Resistance.  +1 Mana Regen per Sec.  N/A. 
Tuatha Armor Set
28  +20% Elemental Resistance.  +25% Mana. +2 Mana Regen per Sec.
Vraekor's Armor Set
18  +25% Mana.  +20% Health.  +15% Elemental Resistance.
Abyss Armor Set
45 Killing an enemy with magic restores 5% of your health, plus an additional 2% per stacked Unholy Void effect. Activate an effect which increases all your damage output, but continuously drains your health, whenever landing a spell (stacks up to 10 times) The increases in damage is even stronger and the effect can stack infinitely.
Zyddie's Armor Set
45 +100% Status Effect Durations. Summon a Boggart Tumbler (up to 3) whenever landing a spell. Summon a Boggart Zealot (up to 5) in place of the Boggart Tumbler whenever landing a spell.

Finesse Armor 

Armor Sets (Finesse) in Kingdoms of Amalur: Re-Reckoning are pieces of Armor that complement each other and grant larger bonus the more pieces of the same set of Armor are equipped. Armor Sets in Kingdoms of Amalur: Re-Reckoning, start granting bonuses when two pieces of the same set are equipped and also grant more bonuses when three or four pieces of the same set are equipped at the same time.

The player can also mix sets, using two Armor pieces of one set to get the first bonus and three Armor pieces of a different set to get two other bonuses.
As stand-alone items, Armor Set pieces tend to be around the Infrequent level quality Armor and the name of said piece can be identifiable easily by its golden lettering.

 

All Armor Sets for Finesse-Based Characters

 

 

Set Name

Max. Finesse Level Required

Bonus with 2 pieces equipped

Bonus with 3 pieces equipped

Bonus with 4 pieces equipped

Ascendant Armor Set
43  +15% Stun Duration.  +30% Health. +15% Chance to Critical Hit. 
Brewmaster's Armor Set
32  +2 to Finesse Abilities. +25% Poison Damage.  +25% Damage with Bows. 
Captain's Vigilance
14  +20% Health. +20% Mana.  +2 to Finesse Abilities.
Fury Armor Set
43  +8% Poison Resistance.  +10% Status Effect Duration with Bows.  +15% Critical Hit Damage with Melee. 
Imminent Armor Set
3 +10% Bleeding Damage.
+10% Bleeding Duration. 
+2 Stealth +5% Experience while in Reckoning mode. 
Justice Armor Set
36  +25% Damage Resistance.
+15% Health Stolen per Hit. 
+15% Critical Hit Damage.  +30% Bleeding Resistance. 
Lord's Livery Armor Set
+2 to Finesse Abilities. +1 Mana Regen per Sec.  +8% Elemental Resistance. 
Lunala's Armor Set
28  +15% Damage Resistance.
+20% Critical Hit Damage. 
+15% Melee Block Efficacy.
+15% Ranged Block Efficacy.
+15% Magic Block Efficacy. 
+15% Chance to Stun. 
Magnon's Armor Set
43 +15% Lightning Damage.  +2 Health Regen per Sec.  +15% Damage.
Mercenary Ensemble Armor Set
10  +2 Stealth +2 Lockpicking +15% Chance to Critical Hit. 
Privateer's Armor Set
38 +10% Piercing Damage.  +1 Health Regen per Sec.  +2 to Finesse Abilities.
Pteryx Armor Set
38 +1 Health Regen per Sec.  +10% Elemental Resistance.  +10% Mana. 
Shadowskin Armor Set
18-28 +15% Chance to Critical Hit.  +25% Fire Damage.  +10% Experience Bonus. 
Survivor's Armor Set
25 +1 Mana Regen per Sec.  +20% Elemental Resistance.  +10% Damage at Night. 
The Running Man Armor Set
N/A +10% Health.  +10% Critical Hit Damage with Melee.  N/A. 
Vekreth's Armor Set
18  +15% Critical Hit Damage.  +2 to Finesse Abilities.  +25% Health. 
Wanderer Armor Set
21  +15% Poison Damage.  +20% Bleeding Resistance.   +2 to Finesse Abilities.
Despoiler's Armor Set
45 Landing a ranged attack increases your damage Landing a ranged attack summons an Ice Wolf Your arrows are refilled whenever your Ice Wolf lands an attack
Last Breath Armor Set
45 10% chance to increase movement speed whenever landing a melee hit +200% Damage with traps Backstabs are always fatal to minor enemies




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