Might-Finesse-Sorcery Destinies in Kingdoms of Amalur: Re-Reckoning are a group of six Destinies. Destinies in KoA: Re-Reckoning are the equivalent of RPGs Classes System and can be used to improve your character bonuses, effects, and combat skills. In the beginning, the character has no Fate, so you can customize your destiny according to the playstyle that best suits you.
Might-Finesse-Sorcery Destinies are also known as the Jack of All Trades Destinies, since unlocking one of these Destinies, allows you to get the Jack of All Trades Achievement.
Jack of All Trades Destinies grant special bonuses for those players who prefer to play all-around well-balanced characters. By diluting your point pool, some high level Armor and Weapons cannot be equipped. You can unlock Jack of All Trades Destinies by spending points on the three Ability Trees, which are Might, Finesse and Sorcery.
All Might-Finesse-Sorcery Destinies in Kingdoms of Amalur: Re-Reckoning

Seeker
With this Destiny you are a Jack of all Trades, proficient in all forms of combat. Whether it is in melee, at a distance, or magical combat, you will rarely find yourself without recourse. You are comfortable with the trappings of mage, warrior, and rogue alike

Wayfarer
The Wayfarer could just as likely be seen in the vanguard of the Alfar army as alone in the woods of Dalentarth. With this Destiny you are an adaptive combatant and resourceful explorer of both wilderness and civilization

Adventurer
As an Adventurer, you are experienced in all forms of combat and exploration. You are well accustomed to the shadows, wielding the arcane, or trading blows in a melee. Because you are used to life on the road, you are tougher than the average denizen of Amalur

Prodigy
The various interests and pursuits of the Prodigy include all types of weapons, magic and armor. You are acclimated to a rugged lifestyle and naturally resistant to all attacks. You also have a greater chance to land a critical strike

Polymath
Your experience with the varied dangers of Amalur has honed you into a dilettante of combat. Felling countless foes has prepared you for any battle

Universalist
The Universalist is an expert of all forms of combat, with a mastery over all manner of weapon. You are a rare legend of prowess in finesse, might, and sorcery. Few are your equal in one of these specialties, and there are none who can compare in all of them
All Might-Finesse-Sorcery Destinies Table
Card Name |
Tier |
Bonuses |
Ability Points Required |
|
1 | +7% Melee Damage +7% Ranged Damage +7% Magic Damage Equip requirements reduced by 25% |
Might: 2 Finesse: 2 Sorcery: 2 |
|
2 | +10% Melee Damage +10% Ranged Damage +10% Magic Damage Equip requirements reduced by 25% +1 to all skills |
Might: 5 Finesse: 5 Sorcery: 5 |
|
3 | +13% Melee Damage +13% Ranged Damage +13% Magic Damage Equip requirements reduced by 25% +1 to all skills +5% Total Damage Resistance |
Might: 10 Finesse: 10 Sorcery: 10 |
|
4 | +15% Melee Damage +15% Ranged Damage +15% Magic Damage Equip requirements reduced by 25% +1 to all skills +7% Total Damage Resistance +5% Chance to Critical Hit |
Might: 17 Finesse: 17 Sorcery: 17 |
|
5 | +17% Melee Damage +17% Ranged Damage +17% Magic Damage Equip requirements reduced by 25% +2 to all skills +10% Total Damage Resistance +7% Chance to Critical Hit |
Might: 26 Finesse: 26 Sorcery: 26 |
|
6 | +20% Melee Damage +20% Ranged Damage +20% Magic Damage Equip requirements reduced by 25% +3 to all skills +12% total damage resistance +10% Critical Hit Chance Mastery of Arms: Unlocks all weapon mastery abilities. Mastery of Arms gives 3 points in column 1 of all ability trees |
Might: 37 Finesse: 37 Sorcery: 37 |