Finesse-Sorcery Destinies in Kingdoms of Amalur: Re-Reckoning are a group of five different Destinies. Destinies in KoA: Re-Reckoning are the equivalent of RPGs Classes System and can be used to improve your character bonuses, effects, and combat skills.
In the beginning, the character has no Fate, so you can customize your destiny according to the playstyle that best suits you.
You can unlock up to five different Destinies to forge characters with both Finesse and Sorcery playstyle by spending points on Finesse and Sorcery Abilities. Choose one of these Destinies to improve your both Elemental and Piercing Damage, Critical Hit, and Mana Bonuses. You can also use them to unlock new capabilities.
All Finesse-Sorcery Destinies in Kingdoms of Amalur: Re-Reckoning

Disciple
The sometimes fragile appearance of a Disciple masks a deadly assortment of skills that are usually employed from a safe distance. With this Destiny you excel at dealing elemental damage and piercing an enemy's armor.

Arcanist
Able to teleport a short distance at will, the Arcanist practices a shadowy magic shunned and feared by others. With this Destiny your chance to deliver a critical strike is improved, and you are guaranteed to do so when your enemies panic in dread.

Warlock
The Warlock excels at dealing different kinds of magical damage from afar while teleporting out of reach. By embracing this Destiny you regenerate your lost mana at a greater rate and enhance your Blink ability with poison.

Spellcloak
As a Spellcloak, you are a mysterious and evasive mage of the shadows. You imbue your every teleport with a poisoning effect, and utilize a varried array of grim tools to unleash havoc upon your foes

Shadowcaster
With this Destiny, you are an adroit magic skirmisher, gracefully raining eldritch violence upon your foes. Your varied attacks deal deep and appalling wounds swifty, without risking yourself at close quarters. Enemies die before they can profane your personal space
All Finesse-Finesse-Sorcery Destinies Table
Destiny Name |
Tier |
Bonuses |
Ability Points Required |
|
2 | +18% Elemental Damage +7% Piercing Damage |
Might: 0 Finesse: 6 Sorcery: 6 |
|
3 | +22% Elemental Damage +10% Piercing Damage +5% Chance to Critical Hit Dread - Guaranteed to Critical Hit vs. enemies in Panic Blink - Short-range teleport. Replaces Dodge |
Might: 0 Finesse: 14 Sorcery: 14 |
|
4 | +26% Elemental Damage +13% Piercing Damage +7% Chance to Critical Hit +1 Mana Regen Per Second Dread - Guaranteed to Critical Hit vs. enemies in Panic Poison Blink 1 - Short-range teleport with Poison Effect. Replaces Dodge |
Might: 28 Finesse: 25 Sorcery: 25 |
|
5 | +30% Elemental Damage +15% Piercing Damage +10% Chance to Critical Hit +2 Mana Regen Per Second Dread - Guaranteed to Critical Hit vs. enemies in Panic Poison Blink 2 - Short-range teleport with Poison Effect Replaces Dodge |
Might: 0 Finesse: 38 Sorcery: 38 |
|
6 | +34% Elemental Damage +20% Piercing Damage +12% Chance to Critical Hit +2 Mana Regen Per Second Dread - Guaranteed to Critical Hit vs. enemies in Panic Drain Mana - Critical Hits restore Mana Cosmic Retribution - Every time an enemy hits you, his elemental resistance is greatly reduced Poison Blink 3 - Short-range teleport with Poison Effect Replaces Dodge |
Might: 0 Finesse: 55 Sorcery: 55 |