Armor Sets (Finesse) in Kingdoms of Amalur: Re-Reckoning are pieces of Armor that complement each other and grant larger bonus the more pieces of the same set of Armor are equipped. Armor Sets in Kingdoms of Amalur: Re-Reckoning, start granting bonuses when two pieces of the same set are equipped and also grant more bonuses when three or four pieces of the same set are equipped at the same time.
The player can also mix sets, using two Armor pieces of one set to get the first bonus and three Armor pieces of a different set to get two other bonuses.
As stand-alone items, Armor Set pieces tend to be around the Infrequent level quality Armor and the name of said piece can be identifiable easily by its golden lettering.
All Armor Sets for Finesse-Based Characters
Max. Finesse Level Required
Bonus with 2 pieces equipped
Bonus with 3 pieces equipped
Bonus with 4 pieces equipped
|43||+15% Stun Duration.||+30% Health.||+15% Chance to Critical Hit.|
|32||+2 to Finesse Abilities.||+25% Poison Damage.||+25% Damage with Bows.|
|14||+20% Health.||+20% Mana.||+2 to Finesse Abilities.|
|43||+8% Poison Resistance.||+10% Status Effect Duration with Bows.||+15% Critical Hit Damage with Melee.|
|3||+10% Bleeding Damage.
+10% Bleeding Duration.
|+2 Stealth.||+5% Experience while in Reckoning mode.|
|36||+25% Damage Resistance.
+15% Health Stolen per Hit.
|+15% Critical Hit Damage.||+30% Bleeding Resistance.|
|6||+2 to Finesse Abilities.||+1 Mana Regen per Sec.||+8% Elemental Resistance.|
|28||+15% Damage Resistance.
+20% Critical Hit Damage.
|+15% Melee Block Efficacy.
+15% Ranged Block Efficacy.
+15% Magic Block Efficacy.
|+15% Chance to Stun.|
|43||+15% Lightning Damage.||+2 Health Regen per Sec.||+15% Damage.|
|10||+2 Stealth.||+2 Lockpicking.||+15% Chance to Critical Hit.|
|38||+10% Piercing Damage.||+1 Health Regen per Sec.||+2 to Finesse Abilities.|
|38||+1 Health Regen per Sec.||+10% Elemental Resistance.||+10% Mana.|
|18-28||+15% Chance to Critical Hit.||+25% Fire Damage.||+10% Experience Bonus.|
|25||+1 Mana Regen per Sec.||+20% Elemental Resistance.||+10% Damage at Night.|
|N/A||+10% Health.||+10% Critical Hit Damage with Melee.||N/A.|
|18||+15% Critical Hit Damage.||+2 to Finesse Abilities.||+25% Health.|
|21||+15% Poison Damage.||+20% Bleeding Resistance.||+2 to Finesse Abilities.|
|45||Landing a ranged attack increases your damage||Landing a ranged attack summons an Ice Wolf||Your arrows are refilled whenever your Ice Wolf lands an attack|
|45||10% chance to increase movement speed whenever landing a melee hit||+200% Damage with traps||Backstabs are always fatal to minor enemies|